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View Poll Results: Should they remove push?
Yes. 1 2.04%
No. 48 97.96%
It's more complicated than a yes or a no. I abstain. 0 0%
Voters: 49. You may not vote on this poll

 
 
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  #7  
Old 12-07-2011, 10:06 AM
Mcbard Mcbard is offline
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Join Date: Sep 2010
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
is push leaving us? what is the point of this thread? what the fuck is going on here? I need answers.
Read.

I personally like push. I think without it, certain fights could turn on auto attack, and come back minutes later to find out whether certain things died or lived. Push gives you something to manage, and keeps you attentive for the encounters. Since we're still stuck with the 32k hp cap it's not as big of a deal now as it will be later (AoW) since most fights end so quickly, but I like having to coordinate mob locations with push. It adds a new element to an already terribly simple, and archaic combat system that involves turning on auto attack, letting the RNG do it's job, clicking the 1/2 melee skills you have and then having the monster fall over and give you loot. It's also nice on certain fights where it completely benefits you such as Vox, where when she begins trying to CH herself you can move her in order to interrupt it.

tl;dr (for stealin)
1. I think EQ combat is entirely too simple, and push is a nice mechanic
2. Push is a 2 way street, and it sometimes benefits people who use it well

Edit: As for the argument about punishment... well.. I'm all for it. If I didn't like punishment in my games, the rewards would feel that much worse, and I probably wouldn't be playing a 13 year old emulated MMO and my Nintendo all the time. I would buy an X-box 360 and go get yelled at by 17 year old virgins playing Call of Duty or something.
Last edited by Mcbard; 12-07-2011 at 10:08 AM..
 


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