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  #31  
Old 12-06-2011, 12:19 PM
Nirgon Nirgon is offline
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You do realize people will have their prized 1h / 2hers in their bags or resist / wis sets, mana stones..
  #32  
Old 12-06-2011, 12:23 PM
SearyxTZ SearyxTZ is offline
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Yeah I know. It isn't perfect by any means - just a slightly less punishing version of item loot.
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  #33  
Old 12-06-2011, 12:49 PM
gloinz gloinz is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
You do realize people will have their prized 1h / 2hers in their bags or resist / wis sets, mana stones..
sounds like a great solution to manastone opness
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  #34  
Old 12-06-2011, 12:51 PM
HippoNipple HippoNipple is offline
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I for one always loved the 1 item loot but my play style is different and I understand that doesn't work for a lot of people. I thought it was cool just going for the no drop items and then wearing jewelry at your own risk. Fighting for a possible item was just more fun then fighting for an exp spot, but being able to kill people at all in EQ is still fun.

If you wanted to keep it like it is with coin and take out the exp loss I would be okay with giving someone with a pvp death a bad penalty that couldn't be dispelled for 20 minutes or so instead of losing exp. Either way the pvp death needs to take some time for the person who died, whether it is through having to get more exp or being worthless for the next 20 minutes. If you died in PvP maybe you could go work on something else like buy/selling, tradeskills, traveling to new pvp spot since the one you were at was taken from you, etc. while the penalty ran out.

I actually like the exp loss though, it allows you to dig yourself a hole if the cause is worth it. If you are fighting over something important to you it is nice being able to give up a half hour - hour of leveling for a few deaths.

For those who are unhappy with the system you are the minority. It isn't going to be changed and you just need to go with the flow because the server kicks ass.
  #35  
Old 12-06-2011, 12:57 PM
Nirgon Nirgon is offline
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No item loot is fine until the griefer twinks start coming around made by people who can't cut it at end game. It will be argued as "it's a part of the game" or "people like battling twinks". It will be a ruinous nightmare for people starting up :P.
  #36  
Old 12-06-2011, 02:13 PM
valithteezee valithteezee is offline
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I agree, 1 item from the inventory should be lootable. Whether it's black bread, a stack of gems(debatable), or a manastone I'd be down for it. Everyone needs to grow a pair.
  #37  
Old 12-06-2011, 02:32 PM
Softcore PK Softcore PK is offline
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I like the system the way it is, item loot benefits certain classes/playstyles more than others no matter how you do it. Maybe exp loss on pvp death should be increased a little bit, but as things are when people are corpse camped/bind camped it hurts them a lot. And seriously injures the reputation of the offending guild.
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  #38  
Old 12-06-2011, 03:03 PM
Gremel Gremel is offline
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Default item loot etc

Inc, Wall of Text!
Summary: Sadism and Pixel greed ftw.


I played RZ, I liked coin+ single worn item (not weapon slots) loot. I played a warrior so gear was very important but still i preferred single item loot over our current system.

R99 pvp gets you some coin(if they don't just destroy it first), possibly a contested camp, lulz for sending people to their bind points, and.. well thats about it.

RZ pvp got you all that and the potential for an item

i think there was another official eq server where you got some sort of currency (signets?) for pvp.

right now our pvp rule set encourages sadism and thats about it, which if that tickles your Twinkie -- grats.

what i would like to see is a system that encourages both Sadism + pixel greed...

Single item loot is incentive to pvp -- this is the point where people chime in about naked caster gankers -- but really isn't a naked caster a better thing to have running around than a fully geared caster -- less resists, less mana, etc.

The big thing that item loot helps with in the long run is low level twink griefers -- if you can't lose anything why wouldn't you deck your twink out with the best tradeable stuff. Now if you can lose that fungi tunic on your lvl 4 monk, well that might make you pause for a second before equipping it.

in summary: Sadism and Pixel greed ftw
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  #39  
Old 12-06-2011, 03:17 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Gremel [You must be logged in to view images. Log in or Register.]
Inc, Wall of Text!
Summary: Sadism and Pixel greed ftw.


I played RZ, I liked coin+ single worn item (not weapon slots) loot. I played a warrior so gear was very important but still i preferred single item loot over our current system.

R99 pvp gets you some coin(if they don't just destroy it first), possibly a contested camp, lulz for sending people to their bind points, and.. well thats about it.

RZ pvp got you all that and the potential for an item

i think there was another official eq server where you got some sort of currency (signets?) for pvp.

right now our pvp rule set encourages sadism and thats about it, which if that tickles your Twinkie -- grats.

what i would like to see is a system that encourages both Sadism + pixel greed...

Single item loot is incentive to pvp -- this is the point where people chime in about naked caster gankers -- but really isn't a naked caster a better thing to have running around than a fully geared caster -- less resists, less mana, etc.

The big thing that item loot helps with in the long run is low level twink griefers -- if you can't lose anything why wouldn't you deck your twink out with the best tradeable stuff. Now if you can lose that fungi tunic on your lvl 4 monk, well that might make you pause for a second before equipping it.

in summary: Sadism and Pixel greed ftw
I'm with you Gremel but the problem is with the people that are hardcore into raiding. That isn't me, I'm pure PvP but it seems that the crowd that is into PvE cannot handle the 1 item loot.

Having a 1 item loot truly sets aside the real pvpers and the PvE guilds - RZ is proof of that. P1999 there is only 1 anti pk guild for this reason. Everyone says they are a PvP guild because PvP death isn't a big deal here. There are a bunch of PvE people that for some reason take huge pride that they are a part of the PvP game for once. Most PvPers back in the day just did it because that's what the point of the game was for them.

If the game was 1 item loot like it was back in the day, all of these zerg pvp guilds would turn anti pk and there would be 1 or 2 notable smaller pk guilds.
  #40  
Old 12-06-2011, 03:23 PM
gloinz gloinz is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
If the game was 1 item loot like it was back in the day, all of these zerg pvp guilds would turn anti pk and there would be 1 or 2 notable smaller pk guilds.
this is 1999 this would not happen lol
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