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  #1  
Old 12-05-2011, 02:31 AM
john_savage1982 john_savage1982 is offline
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I've noticed this as well. It seems level has a tremendous impact on the effectiveness of AC...or level is the only real determinant of a mob's damage on a player. It'd be worth testing with various AC levels.
  #2  
Old 12-05-2011, 03:03 AM
usedtobejubaloftorv usedtobejubaloftorv is offline
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level has always been the dominant stat in EQ
  #3  
Old 12-05-2011, 10:30 AM
Mcbard Mcbard is offline
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Quote:
Originally Posted by usedtobejubaloftorv [You must be logged in to view images. Log in or Register.]
level has always been the dominant stat in EQ
This this this.
  #4  
Old 12-05-2011, 12:29 PM
Zapatos Zapatos is offline
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It's especially noticeable in the level 40 range. For example, my iksar sk alt was level 40 with 940ac and kobolds in solb wrecked it. I'd end fights around 20% if I tried to solo. Now that same alt is 49 and no stats have changed, yet that character seems to chew through the exact same mobs, ending fights usually at 70-80%, or occasionally higher. So yea. Levels>all else
  #5  
Old 12-05-2011, 12:58 PM
Splorf22 Splorf22 is offline
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So I finally got GamParse to work (you have to change the min fights from 10,000 to to much lower. It's hilarious how their trash mobs have way more than 10k hp - inflation!) and I was able to get some better data (sadly they don't have decimal places so there is some inaccuracy here).

26 Iksar Warrior vs. 6 werebats (~28): 11 dps in, 9 dps out.
26 Iksar Warrior vs. 6 carrion ghouls (~23): 6 dps in, 11 dps out.

So the interesting thing to me is that player damage is somewhat dependent on level (he did some 20% more damage against the lower level ghouls, and the difference might be smaller if his combat skills were maxed) but that NPC damage is *hugely* dependent on level (taking almost twice as much). I think that's one of the things that confused me.

So I think the lesson from this thread is that while you can accept lower level rogues and monks, you need a high level tank. Actually I'd say Enchanters are the same way - you get far fewer resists with just a couple of levels. Which means that playing defense in EQ is a lot harder than playing offense.
  #6  
Old 12-05-2011, 01:07 PM
Etorryn Etorryn is offline
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Join Date: Nov 2011
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Default AC

As an Iksar Warrior as well, I think the server may have a hard caped on AC per level.

You are capped with your raw lvl AC + item AC and buffs.

(which i got from another thread in game mechanics) If you have a higher AC it may not come into affect. I'm just guessing from what i read in this http://www.project1999.org/forums/sh...ht=armor+class

(the chart i posted was miss leadeding it just showed raw ac cap per level)
Last edited by Etorryn; 12-05-2011 at 01:27 PM..
  #7  
Old 12-05-2011, 01:20 PM
Splorf22 Splorf22 is offline
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Hmmm. I'm guessing my guy has maybe 150 item AC, which would put him over the cap until L50. It's actually kind of funny if it works that day, because I was checking out the Velious gear out of curiosity yesterday and I'm pretty certain the quest armor alone would put a warrior over the hard cap, let alone neck/ring/etc slots or actual dragon drops or whatnot.

However I'm pretty sure that's not the way its implemented here. Zapatos and I described different scenarios: in my case the mob's level changed, and in his case the PC's level changed. The effect was identical. In your case only the PC's level changing should have such a large effect.
Last edited by Splorf22; 12-05-2011 at 01:24 PM..
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