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Old 12-02-2011, 05:59 PM
Truth Truth is offline
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Originally Posted by Tassador [You must be logged in to view images. Log in or Register.]
fuck it! lets do Item Loot (including your bags so don't hide your shit and be naked), Corpse Camping, Train on purpose, Remove guards, dots death should count as PVE so you lose more exp, remove "/petition" thats for children and everything else that makes you feel somewhat safe in this game. Its a game lets do it like hardcore diablo2 if YOU DIE ONCE REROLL!
I realize you just wnated to argue a slippery slope but great ideas overall
  #2  
Old 12-02-2011, 06:16 PM
Lovely Lovely is offline
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Item loot is bad, not enough bank space ;/
  #3  
Old 12-02-2011, 06:20 PM
SearyxTZ SearyxTZ is offline
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I actually agree that the exp loss pvp system sucks, and I don't think a lot of deep thought went into it tbh.


A lot of game design philosophy is centered around "Is this fun for the player?".

So when you die in PvP, it's going to suck no matter what - that's a given. There's a penalty for dying, and there should be.

The important thing here is does the player who won feel good about his reward? Is it fun and satisfying for him?

Coin loot always worked because it was a little satisfying to get it (icing on the cake, if you will), but it also wasn't too harsh on the player who died.

What does EXP loss do though? The player who killed you doesn't care. He's not getting anything there. I don't care if you lose exp when I killed you. I do care if I get some new item - that's awesome. I care if I get coin.

I think it's poor design and I doubt many players would defend it because everybody hates it when it happens to them, and nobody cares when they cause it to others.
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Old 12-02-2011, 06:23 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
I actually agree that the exp loss pvp system sucks, and I don't think a lot of deep thought went into it tbh.


A lot of game design philosophy is centered around "Is this fun for the player?".

So when you die in PvP, it's going to suck no matter what - that's a given. There's a penalty for dying, and there should be.

The important thing here is does the player who won feel good about his reward? Is it fun and satisfying for him?

Coin loot always worked because it was a little satisfying to get it (icing on the cake, if you will), but it also wasn't too harsh on the player who died.

What does EXP loss do though? The player who killed you doesn't care. He's not getting anything there. I don't care if you lose exp when I killed you. I do care if I get some new item - that's awesome. I care if I get coin.

I think it's poor design and I doubt many players would defend it because everybody hates it when it happens to them, and nobody cares when they cause it to others.
that's why i really don't like the exp loss. pvp should be, at worst, a zero sum game: for everything lost someone should gain something. the pvp system here is a negative sum game: over time, with enough encounters, people will only lose without gaining anything.

it's lame, it discourages pvp. the time sink of dying and looting and medding up is already substantial in eq, there's no reason for the exp loss. if the winner gained the experience the loser lost it would make more sense to me.
  #5  
Old 12-02-2011, 06:33 PM
Boogeyman Boogeyman is offline
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I'd like to hear if the dev's could actually implement a level 1-40 item loot, not item loot above concept or if the coding would be nuts.
  #6  
Old 12-02-2011, 07:13 PM
gloinz gloinz is offline
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Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
that's why i really don't like the exp loss. pvp should be, at worst, a zero sum game: for everything lost someone should gain something. the pvp system here is a negative sum game: over time, with enough encounters, people will only lose without gaining anything.

it's lame, it discourages pvp. the time sink of dying and looting and medding up is already substantial in eq, there's no reason for the exp loss. if the winner gained the experience the loser lost it would make more sense to me.
the exp loss is .5 % its 20 pvp deaths = 1 pve death

its so small its pretty irrelevant duno why ya'll crying

servers already mega bluebie in terms of penalty's for dying/rules lets not bluebify it some more
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  #7  
Old 12-02-2011, 07:17 PM
Doodle Doodle is offline
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Stop ye bitchin', yes a swords man through ye heart is gunna hurt if he does it more than once. Put on ye man britches and deal with it.

PVP be fine!
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  #8  
Old 12-02-2011, 07:38 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
the exp loss is .5 % its 20 pvp deaths = 1 pve death

its so small its pretty irrelevant duno why ya'll crying

servers already mega bluebie in terms of penalty's for dying/rules lets not bluebify it some more
you didn't bother to read my post either apparently.
  #9  
Old 12-02-2011, 07:41 PM
gloinz gloinz is offline
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Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
you didn't bother to read my post either apparently.
like i said theres virtually no xp loss so stop crying kthx
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  #10  
Old 12-02-2011, 07:39 PM
oldfish oldfish is offline
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Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
the exp loss is .5 % its 20 pvp deaths = 1 pve death

its so small its pretty irrelevant duno why ya'll crying

servers already mega bluebie in terms of penalty's for dying/rules lets not bluebify it some more
I havent tested this but im pretty sure this is wrong, like totally wrong. Its something like 1/5 - 1/8 of a pve death.

Xp loss is a bad idea cuz it makes people run from pvp in general.

Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
PVP would be a lot better if Holocaust actually PVP'd on this server. They boosted themselves so damn hard but I'm not seeing shit in game sadly. WRU PVPZ??
We took Guk a bunch of us and instead of fighting they all logged or plugged. Im 100% sure this isnt related to xp loss.
Last edited by oldfish; 12-02-2011 at 07:43 PM..
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