Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 11-27-2011, 01:40 AM
pickled_heretic pickled_heretic is offline
Fire Giant


Join Date: May 2010
Posts: 982
Default

the simple version is this:

once charmed, a mob can potentially break a charm once every 6 seconds. in order to do so, against enchanters, he must make 3 saves:

a save based on the difference between the level of the enchanter and the mob

a save based on the MR of the mob

a save based on the charisma of the enchanter

if he makes all three of these saves, charm will break and the mob is free.

as you can see, charm duration is anything but "random," it is based mainly on a variety of statistics that can be manipulated to the enchanter's advantage. the simplest, and one that takes the least preparation, is to lower the MR of the mob you are charming.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:24 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.