![]() |
|
#91
|
|||
|
Back in '99 I remember two level26 human monks duoing the werebat room in unrest. They'd camp the mobs in that one room and bandaid-up in between kills. They were husband/wife if I remember right. So yea melee could do unconventional groups in classic if you were careful and knew your limits, and monks could solo blue cons.
| ||
|
|
|||
|
#92
|
||||
|
Quote:
I'm not sure why exactly some work and some don't, but I remember not having a BBM or NRo map as well - which was good. | |||
|
|
||||
|
#93
|
||||
|
Quote:
They DO hit just about every attack that isn't dodged or blocked or parried however. | |||
|
|
||||
|
#94
|
|||
|
I did not notice any issues with too many max hits, but I was playing a monk, and we are used to being hit hard, just not used to being hit so often.
I had one of the first full sets of Cured Silk(ty villert) and I still had about a 35-40% chance to win a fight against a blue con. It would be a lot higher if mend worked 100% after 100 skill like normal, but because of this combo, monks are terribly hard to play without a group. My shaman buddy tanked better than I did.
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
|
|
|||
|
#95
|
||||
|
Quote:
I think i installed the ui files wrong because the login screen is black. | |||
|
|
||||
|
#96
|
|||
|
Excellent points, because killing the newbie mobs is an accurate reflection of combat at higher levels.
Wrap it up boys, melee is clearly just fine as is. | ||
|
|
|||
|
#97
|
||||
|
Quote:
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
|
|
||||
|
#98
|
||||
|
Quote:
Getting hit 18/20 times is a 90% hit rate - not correct, not even close. Monks really aren't that much better DPS level 1-4 - their fists are a whopping 4/36 which is worse than rusty swords. Which is how it's supposed to be. Monks get an AC bonus due to class, bards are meant to wear plate, therefore yes, at level 1 without equipment monks would have higher ac than bards. I'm not sure what your login issue could be. UI shouldn't really make a difference until you're logged in, and load it up for the first time. | |||
|
|
||||
|
#99
|
|||
|
I am sure the dev's are doing all they can to fix it... Give them time, they are providing as much man power as they possible can towards this project without going coo coo!
__________________
Tigerstyle
| ||
|
|
|||
|
#100
|
|||
|
I still remember from 10 years ago that as an un-twink / completely new melee toon, I could solo a +1 yellow con at level 1 and it WAS a 50/50 fight. Starting at level 4 or so, the chance of soloing a +1 yellow con drastically decreased. it slowly became that solo'ing blue con mobs of -2 to -4 levels below me could still whop my ass. (For example, level 6 trying to solo a blue con gnoll at BB entrance, got owned)
I've played a monk, ranger, bard, war during the initial release of EQ, all had similar difficulties in solo'ing. (anyone remember the undercon Griffs in NK?) Leveling was tough as I remember, as a melee at least. I remember spending 7+ hours to get from level 1 to 5, carefully selecting my opponents to fight. I still have the chart listing the different gaps of so called "blue con" mobs during different stages throughout a character's life. Is like at lvl 24, the level range of blue mobs become greater, I will list it when I get home. (as FYI for those who would be interested to know) | ||
|
|
|||
![]() |
|
|