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  #91  
Old 11-17-2009, 03:57 PM
Dolalin Dolalin is offline
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Back in '99 I remember two level26 human monks duoing the werebat room in unrest. They'd camp the mobs in that one room and bandaid-up in between kills. They were husband/wife if I remember right. So yea melee could do unconventional groups in classic if you were careful and knew your limits, and monks could solo blue cons.
  #92  
Old 11-17-2009, 05:39 PM
Villert Villert is offline
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Quote:
Originally Posted by thrawnseg [You must be logged in to view images. Log in or Register.]
Really? I don't even have the BBM map. I had EC, but no NRo map. Seems wierd.
I guess I should have said, MOST zones adjacent to cities - hehe.

I'm not sure why exactly some work and some don't, but I remember not having a BBM or NRo map as well - which was good.
  #93  
Old 11-17-2009, 07:38 PM
Zarniwooop Zarniwooop is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
I'm lvl 2 now. Playing a bard. I don't know what some of you're talking about. Mobs have missed me. They don't hit max dmg everytime. Some mobs are tougher than others (beetles are tougher). I'm getting better at killing them though. So far it has been fine. My only complaints are that the client is nothing at all like classic - has a map window, has compass, functions like the current client in 2009.

Just play. Be. Be the arrow. Be the character. Act like you know nothing else. It's fun if you do that.

I learned new things about qeynos today that I never knew. Always amazes me that a place I've been to so much still holds so many secrets. I cannot fathom how much work all these scripts/quests/items/etc must involve.

I hope that this melee problem or whatever it's can be fixed. I wish you good groups in the lands of norrath.
They don't hit max every time for anyone.

They DO hit just about every attack that isn't dodged or blocked or parried however.
  #94  
Old 11-17-2009, 08:51 PM
girth girth is offline
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I did not notice any issues with too many max hits, but I was playing a monk, and we are used to being hit hard, just not used to being hit so often.

I had one of the first full sets of Cured Silk(ty villert) and I still had about a 35-40% chance to win a fight against a blue con. It would be a lot higher if mend worked 100% after 100 skill like normal, but because of this combo, monks are terribly hard to play without a group. My shaman buddy tanked better than I did.
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  #95  
Old 11-17-2009, 11:04 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Villert [You must be logged in to view images. Log in or Register.]
Keep playing mate. Level 2 doesn't exactly take a lengthy amount of time to achieve. You might want to base your opinions on a longer survey time.

You can download different UI's (search here on forums) to achieve a more classic-esque feel. Although you won't be able to get rid of the maps, they are at least only present in zones adjacent to cities.
One of my chars is level 4 now. Dodge works. Defense works. The mobs don't hit at max damage everytime like some people were saying here. Etc. The mobs hit most of the time, but in each fight they'll miss once or twice depending on how long it lasts, but since most of the hits are not max damage, it doesn't bother me. We'll see. Monks are much better dps at this level than some of the other melee's I tried. they get dual wield right from the start + dodge. They also get block at level 15 or something. Overall, I was very pleased with the monk. His AC was higher than the bard too (by default) and that's with dodge too!

I think i installed the ui files wrong because the login screen is black.
  #96  
Old 11-17-2009, 11:09 PM
yaaaflow yaaaflow is offline
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Excellent points, because killing the newbie mobs is an accurate reflection of combat at higher levels.

Wrap it up boys, melee is clearly just fine as is.
  #97  
Old 11-17-2009, 11:51 PM
girth girth is offline
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Quote:
in each fight they'll miss once or twice
Obviously you didn't play melee back in the day if you think that's how it should be, or was.
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  #98  
Old 11-18-2009, 10:34 AM
Villert Villert is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
One of my chars is level 4 now. Dodge works. Defense works. The mobs don't hit at max damage everytime like some people were saying here. Etc. The mobs hit most of the time, but in each fight they'll miss once or twice depending on how long it lasts, but since most of the hits are not max damage, it doesn't bother me. We'll see. Monks are much better dps at this level than some of the other melee's I tried. they get dual wield right from the start + dodge. They also get block at level 15 or something. Overall, I was very pleased with the monk. His AC was higher than the bard too (by default) and that's with dodge too!

I think i installed the ui files wrong because the login screen is black.
Being level four doesn't exactly give you a great amount of time to formulate an opinion. Dodge at level 1 goes off maybe once every 10 fights, 150 skill in Dodge later, it goes off maybe 1.5 times every 10 fights (maybe).

Getting hit 18/20 times is a 90% hit rate - not correct, not even close.

Monks really aren't that much better DPS level 1-4 - their fists are a whopping 4/36 which is worse than rusty swords. Which is how it's supposed to be.

Monks get an AC bonus due to class, bards are meant to wear plate, therefore yes, at level 1 without equipment monks would have higher ac than bards.

I'm not sure what your login issue could be. UI shouldn't really make a difference until you're logged in, and load it up for the first time.
  #99  
Old 11-18-2009, 02:45 PM
Cameroncr88 Cameroncr88 is offline
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I am sure the dev's are doing all they can to fix it... Give them time, they are providing as much man power as they possible can towards this project without going coo coo!
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  #100  
Old 11-18-2009, 03:11 PM
ardensai ardensai is offline
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I still remember from 10 years ago that as an un-twink / completely new melee toon, I could solo a +1 yellow con at level 1 and it WAS a 50/50 fight. Starting at level 4 or so, the chance of soloing a +1 yellow con drastically decreased. it slowly became that solo'ing blue con mobs of -2 to -4 levels below me could still whop my ass. (For example, level 6 trying to solo a blue con gnoll at BB entrance, got owned)

I've played a monk, ranger, bard, war during the initial release of EQ, all had similar difficulties in solo'ing.

(anyone remember the undercon Griffs in NK?)

Leveling was tough as I remember, as a melee at least. I remember spending 7+ hours to get from level 1 to 5, carefully selecting my opponents to fight.

I still have the chart listing the different gaps of so called "blue con" mobs during different stages throughout a character's life. Is like at lvl 24, the level range of blue mobs become greater, I will list it when I get home. (as FYI for those who would be interested to know)
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