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#751
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Just try harder dog, get some pals, do big things, don't get owned in pvp. To claim that the 2% exp loss on pvp is keeping you from leveling you need to play better, you must be dying alot.
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#752
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![]() All you've done since you got here is complain, Oldfish. It's a drag and you're harshing my buzz. Can't you try to enjoy it? :/
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“Smile, breathe, and go slowly.”
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#753
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I think you are GREATLY underestimating the trolling/griefing that players here are capable of pal. | |||
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#754
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Or that time when people in Innothule got tired of Holocaust zerging guk and we ran in there with 12 people and had an epic 2 hour pvp fight for Guk. Oh wait they all camped and we got trained by a red cleric. | |||
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#755
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![]() Yeah many don't do solo pvp on the lower levels cause classes really don't come into their true form until 20+
My guess is that you want to get to an area where there are many int casters, they usually like to solo pvp on the earlier lvls due to the huge advantages they have. You have to remember that many are stressed doing the thex dagger and other things before its to late, not many has had real time to enjoy the game yet, everyone is racing to get some levels first. Just stick around i know the grind can get really retarded though but then again fast experience has been tested and it doesn't really fix anything, if else it just encourages cheaters to cheat more as the penalty for cheating and getting your character removed really isn't a big deal if you can just re level within a few days.
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Wipe it clean. | |||
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#756
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![]() To me the xp rate is fine, as long as i get to mix it with pvp sessions. Im just gonna go out tonite, have some fun and try to kill some peeps all nite long. If i end up being 10 at the end of my pvp session, so be it.
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Last edited by oldfish; 11-23-2011 at 11:56 PM..
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#757
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#758
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![]() Leave it how it is. It's fine.
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#759
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![]() What if you get xp for a pvp kill if you did 50%+ dmg?
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#760
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![]() bump.
This is where item loot discussion should be happening. from another thread: Quote:
It was considered. I like item loot and I have posted many times about it. My vote on this topic was some type of modified item loot to see if it worked. If it didn't, it could be removed. It seems to be an entire element to the game missing for me, but that's just an opinion. The first question usually asked of me of a new person is, does the pvp server have item loot? No? Well that's boring what's the point other than zone control/im gonna play pve. I have no answer for them. Argument #1: Item loot would decrease population. Since it hasn't been tried on r99, even in beta, I have no faith in this argument. Trying it a couple of times, within the past 10 years on different eqemulator servers doesn't count for me as empirical data. It also makes people think twice about taking a geared-out twink to attack noobs with. A gang of noobs might take an expensive item. The most prevalent argument against it is.. casters can fight naked. While that is true, so can melee if they have their weapons. So something like.. not allowing the looting of primary/secondary/range OR no drop items would go far in this department. Counterargument is.. melee can't fight casters without resist gear. Well, resist gear, from what I've seen, isn't obtained early on. So, that's irrelevant to the argument. Next argument is.. people will bag their gear before they die. One idea I thought was interesting was any droppable item that wasn't equipped, could be available for loot. This means players wouldn't choose to bag their items, because those are the items players could loot. I've also seen suggestions like, any non-magical bagged item, such as gems or random armor. The other biggest argument I've seen was, "I don't want to camp an fbss for 10 hours to lose it in a fight". Aside from the custom item loot rulesets which may protect against this, no one is making anyone camp an fbss for 10 hours. I'd like to think there is some type of item loot ruleset which people could agree with. More features = win. [/mostly opinions about item loot] | |||
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