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#1
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Should have been loot one item and coin, just like EverQuest in 1999 was. I don't understand why it wouldn't be that way.
You guys are trying to be so fancy, put xp loss in, remove loot one item. It's just a retarded server with a custom rule set. I'd rather go PvP in Ultima Online
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G Prophecy Fulfilled [Shaman]
G Zanarkand [Shaman] G Hibachi [Necromancer] G Sholazar [Enchanter] G Prophecybox [Cleric] G Hurricaane Aerr [Monk] G Receipts [Rogue] R Aprisle Howlingwind [Druid] | ||
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#2
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Quote:
Its basically a blue server because of this, beside the big guilds slowly ganking the smaller crews out of the server one overwhelming gank at a time. As ive said again and again, without XP loss it wouldnt matter that much because you could go guerilla on those big crews. Going guerilla with a system like this means hours of extra grinding for half an hour of pvp deaths. | |||
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#3
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Quote:
Tons of PvP happening. Once in awhile a group will try to gank you, either roll with a group or pal or pick a class with some utility if you don't have any friends. L2P | |||
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Last edited by Bazooka; 11-23-2011 at 11:16 PM..
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