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  #11  
Old 11-19-2011, 04:14 PM
Knuckle Knuckle is offline
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go farm some gold fag
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  #12  
Old 11-19-2011, 04:15 PM
Chronoburn Chronoburn is offline
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More like TZ/VZ ruleset
  #13  
Old 11-19-2011, 04:20 PM
Slave Slave is offline
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I was mistaken in my original impression, I think the exp loss is about half a blue bubble which seems pretty much in line with risk/reward and grief expectancy.

The biggest problem seems to be people not losing faction for killing players in their starting city.
  #14  
Old 11-19-2011, 04:24 PM
Akim Akim is offline
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It's not high enough imo
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  #15  
Old 11-20-2011, 07:05 AM
xblade724 xblade724 is offline
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There is nothing classic about xp death from pvp. This is discouraging pvp altogether. There's already a low pop, let's chase people away even further. You already took away guard help -- wtf @ "classic" red? Cmon. So strict on bluebie servers, even keeping the damn bugs in/annoying sh*t, why not the same here.

restore red to classic

As for risk/reward, you die, you are humiliated, you have to run back to corpse probably being camped, you are now out of mana and have to med to full, and if you die getting corpse back again you have to go from 0 to full mana again, rebuff, and start over. There's already risk/reward. Look at rallos ruleset.
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  #16  
Old 11-20-2011, 07:10 AM
Bazooka Bazooka is offline
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You're going to get trolled.
  #17  
Old 11-20-2011, 07:25 AM
Flash Flash is offline
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Someone really should move to EZ server.
  #18  
Old 11-20-2011, 08:15 AM
Djanis Djanis is offline
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Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
sullon zek
Sullon Zek had increased experience bonus right from the start to offset this.
  #19  
Old 11-20-2011, 08:52 AM
Clearrain Clearrain is offline
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Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
this server has practically nothing in common with SZ, there's nothing classic about adding exp death to a RZ ruleset.
RZ had item loot.
  #20  
Old 11-20-2011, 09:08 AM
oldfish oldfish is offline
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Quote:
Originally Posted by xblade724 [You must be logged in to view images. Log in or Register.]
There is nothing classic about xp death from pvp. This is discouraging pvp altogether. There's already a low pop, let's chase people away even further. You already took away guard help -- wtf @ "classic" red? Cmon. So strict on bluebie servers, even keeping the damn bugs in/annoying sh*t, why not the same here.

restore red to classic

As for risk/reward, you die, you are humiliated, you have to run back to corpse probably being camped, you are now out of mana and have to med to full, and if you die getting corpse back again you have to go from 0 to full mana again, rebuff, and start over. There's already risk/reward. Look at rallos ruleset.
Its more, like has been explained before, of a survival "hide and seek" server than a classic RZ style server. Im leveling up and im always thinking about some hypothetic big fight that might happen, welll there wont be much big fights with this system. Either you go at it holocaust style with overwhelming force or u hide and run at the first death instead of having big fights like on RZ. Because as much as i want to fight, the xp loss is major and the grind is heavy. When twinks start to get rolled it will be 10X worse and new people will quit before even trying.

At least put huge diminishing returns so that you cant lose xp more than once per hour or something like that...
Last edited by oldfish; 11-20-2011 at 10:50 AM..
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