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  #11  
Old 11-17-2011, 04:44 AM
quido quido is offline
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Originally Posted by jerok88 [You must be logged in to view images. Log in or Register.]
How does this work in a group or a duo
Yeah I'd be curious myself to get some cold and hard facts on this topic. I know there is a huge thread or two out there but I don't have time for that nonsense. Can someone who has tested it out and messed around tell us assuredly how the experience works in a group situation involving one or more pets and possible reclaiming?
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  #12  
Old 11-17-2011, 04:56 AM
quido quido is offline
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Originally Posted by baub [You must be logged in to view images. Log in or Register.]
while still rocking banded though.
Baub brings up a good point. Shamans are still super effective at mid-high levels even with crap gear or naked. Sometimes when I die on a raid, I'll show up at my bind outside KC and zone in and kill a few dogs before getting rezzed. Yeah there is less leeway of course, but I can still get a regen on myself, start cannying, cast a pet if I desire, and start pushing out some damage. I bet a naked shaman, 50 or 60, outperforms most classes of the same level, haha! A naked necro can't cast a pet without scoring a bone chip or two.

This is sort of an aside really, but there have been many CRs where I'm thankful that I maintain 80% (or something) of my power. A naked warrior is completely fucking worthless. A naked necro is still rather effective too, but not like a shaman is.
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  #13  
Old 11-17-2011, 09:08 AM
Thoughtseize Thoughtseize is offline
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Originally Posted by Goobles [You must be logged in to view images. Log in or Register.]
The first level 50 on P99 was a Shaman.
When Affliction was doing 3x the damage and Rage was acting like Torpor...
  #14  
Old 11-17-2011, 10:11 AM
Ryba Ryba is offline
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A naked necro is almost exactly as powerful offensively as a geared necro unless you are forcing him to tank, in which case necro and shaman are both DOA. Bone chips are everywhere and half the mobs in the game are undead.

It is just funny to hear someone say shaman is on par with necro soloing. I guess this is true if you consider time spent on CR when root fails "soloing". Necro can mez pull to pet and FD to break a camp, insta invis/root rot without pet (kunark), kite, has a pet that can soak up several rounds when needed, and maybe most importantly, a necro almost never has to run for the zone line. And with taps and allure line necros spend much less time at full health, low health, full mana or low mana than any other class. Any combination of full or low bars means there is or was an interruption to your solo flow.

If you are trying to max for dungeon soloing and you don't roll nec or enc then you're doing it wrong. Shaman is a solid third place.
  #15  
Old 11-17-2011, 01:24 PM
quido quido is offline
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Originally Posted by Ryba [You must be logged in to view images. Log in or Register.]
If you are trying to max for dungeon soloing and you don't roll nec or enc then you're doing it wrong. Shaman is a solid third place.
I'd be really curious to see how a necro handles a camp like Frenzy now that charm will break way more often than it used to.
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  #16  
Old 11-17-2011, 01:26 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Yeah I'd be curious myself to get some cold and hard facts on this topic. I know there is a huge thread or two out there but I don't have time for that nonsense. Can someone who has tested it out and messed around tell us assuredly how the experience works in a group situation involving one or more pets and possible reclaiming?
Agreed. There has been a LOT of speculation. No sufficient evidence has come up either way. And honestly, the patch notes can be interpreted a couple of different ways.
  #17  
Old 11-17-2011, 01:47 PM
Ryba Ryba is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I'd be really curious to see how a necro handles a camp like Frenzy now that charm will break way more often than it used to.
Diamondskin, charm a room mob, root another and burn it down, then feign death. Just keep doing it til it works and keep FD and harmshield ready. If it costs you 10 peridots, who cares.

There are lots of camps that shaman can do better than necro but I would much rather be a necro in lguk.
  #18  
Old 11-17-2011, 06:29 PM
Galacticus Galacticus is offline
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Not sure if this has been said but I will give my experience soloing from 1-50 pre kunark and 1-60 in kunark, one barbarian one ogre.

Shaman can solo but isnt very good at it until they really unlock what it means to be a shaman, around 29. This is when you are getting powerful dots and have a pet and a slow that all works well. Its when you get canni and regen when you start being able to solo well.

Solo leveling from 1-29 is not easy at all and if your doing it with no gear its even harder. You will have a low mana pool and alot of the time it wont be worth it to spend mana on a slow that is only 15% when you can just nuke it down or something like that.

Necros and shamans get the same posion and disease spells leveling. The difference is that the necro gets the better posion one and the shaman gets the better disease one when both classes are at the same level. I would say thats what gives the necro the real edge on dots, posion is faster and you can do more damage quicker with it. Also necros have their magic based dots too which shamans dont get.

So Shaman before 29 I would say would level as effectively as a ranger or shadowknight or paladin where they can kind of heal up vs how much dmg they put out solo. But once you get those key spells you are in the category with wizards druid and necros.
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  #19  
Old 11-17-2011, 06:35 PM
Galacticus Galacticus is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Yeah I'd be curious myself to get some cold and hard facts on this topic. I know there is a huge thread or two out there but I don't have time for that nonsense. Can someone who has tested it out and messed around tell us assuredly how the experience works in a group situation involving one or more pets and possible reclaiming?
The duo is really good, though in classic dots would not stack, so they would be doing less damage then if with maybe a wizard or a druid with the shaman or even a melee.

The real power comes from the ability to regen mana quickly and stay alive long. They would just wear anything down really.
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  #20  
Old 11-17-2011, 07:13 PM
Hamahakki Hamahakki is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Lguk King: The only class that has a shot at clearing this solo is an enchanter.
On Live, I did my high 50s soloing at King as a Druid. (Early Kunark)
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