I never played an SK or an oger, BUT as a Wizard from live who played from beta onwards through POP I can tell you that melee damage alone always had a chance to interupt a spell from being cast, and then stuns were a garunteed interuption. Some spells like gate wich i cast a million times seemed to be much less vulnerable to interuption for some reason. and once you reached lvl say 50 or 60 your ability to regain your focus was usually great enough to cast most spells even when under light to medium attack
Damage to you = chance of spell interuption even with no stun.
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