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  #11  
Old 11-14-2011, 01:06 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
Sounds like you are getting your excuses lined up
Just pointing out how the server is being designed around the least skilled, and worst forms of PvP. Having zergs of noobs spamming ice comet then posting screen shots.

I'm sure someone will whine until mages are made equally as powerful or more so than wizards, then we can have the exact same crap as VZTZ again. Groups of 6 mages walking around and all other classes redundant except for contesting Vox/Hate/whatever.
  #12  
Old 11-14-2011, 01:07 AM
Lasher Lasher is offline
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Time for wehrmact to make a new account
  #13  
Old 11-14-2011, 01:10 AM
Cymbal Cymbal is offline
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heh i agree with the poster

server gonna flop

good fights will be few and far between

but we shall see i guess
  #14  
Old 11-14-2011, 01:15 AM
Truth Truth is offline
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Casters had it much easier on VZTZ than here. Right clicking spell gems and such, things that add convenience and make the game more enjoyable, get removed by whiners because it takes so much "skill" to organize a spellbook pals. Cast times are also retardedly longer here compared to the spellfile from VZTZ, my necros dots are like 4/6+ seconds instead of 3s. My shadowstep definitely has a longer recast. Also being unable to duck casts is another big one that comes to mind.

It's classic, set in stone, we cant pick and choose, yadda yadda just pointing out some differences.

The resist system however is extremely generous for casters atm and everyones a critic and it changes by the hour. But when the first thing people are casting as openers on me is root and snare and shit, when they see me sporting GM summoned beta gears I'm never going to acquire on live, there is something wrong. Being chain snared by bads isn't fun in group pvps where its not always easily pellable and often a death sentence. Then you get unfullresistable nukes and partial lifetaps, it really is an abomination [You must be logged in to view images. Log in or Register.]...

Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
VZTZ - casters paradise*!!!!!!!!

*except that casters were decimated by the greatly more overpowered melee and melee hit code, predetermining almost any battle to be won by the side with an excess of melee, even in classic, across all versions of the box.
Bit of a hyperbole there I think. Didn't play 3.0 but casters definitely dominated the first two at least pre-kunark. The leaderboard on 2.0 was pretty much all mages. Maybe the melee code made their pets leeter too, but I mean the only non-casters on the thing were people in zerg guilds good at KS'ing YT glory from the mages like Xantille.
Last edited by Truth; 11-14-2011 at 01:51 AM..
  #15  
Old 11-14-2011, 01:20 AM
Darwoth Darwoth is offline
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the resists in terms of damage are near identical to classic.

with the latest patch bumping up stun resists and what not those appear to be a lot closer as well, don't really see the issue at this point.

seems like the majority of the bitching is coming from people who have either never played classic eq (or eq at all outside of a random emulator with who knows what changes) and wanted to play a melee or people who played a melee with the support of a large guild in the velious timeframe and expected to be as powerful in classic.
Last edited by Darwoth; 11-14-2011 at 01:24 AM..
  #16  
Old 11-14-2011, 01:24 AM
Lasher Lasher is offline
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Every class has its area to shine, melee is usually indoor and that just happens to be where most of the good stuff is. Caster is outdoor with hills where almost nothing important is
  #17  
Old 11-14-2011, 01:27 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
the resists in terms of damage are near identical to classic.
I'm not going into the damage of the spells that do land, but 99% of the people on this forum remember the full resist rate increasing exponentially with higher resists and not being a static 5%.

That's what was mentioned on the Graffe wizard post from 2000 that I dug up too about PvP on TZ also.

I'm not on a crusade to nerf caster damage, I think CC spells are 10x worse no matter what their damage is. It's just that these factors all add together to make a giant flop.
  #18  
Old 11-14-2011, 01:28 AM
Dfn Dfn is offline
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Having played a Wizard, Necro, Monk (daefuin), and Rogue (Whyte) across most variations of the VZTZ box, I can confirm that it was indeed NOT a caster's paradise. Melee's did absolutely retarded damage with non-existant miss rates.

The only time casters were ever on top was early boxes in classic - and even then it was shortlived. During all the kunark and velioua boxes melee dominance was completely out of hand - even in outdoor zones. Sure, casters could hit and run some - but group fights and even small skirmishes were decided by geared melee. Ever get 1 rounded by a warrior?

Please stop posting.
Last edited by Dfn; 11-14-2011 at 01:33 AM..
  #19  
Old 11-14-2011, 01:34 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Quote:
Originally Posted by Dfn [You must be logged in to view images. Log in or Register.]
Having played a Wizard, Necro, Monk, and Rogue across most variations of the VZTZ box, I can confirm that it was indeed NOT a caster's paradise. Melee's did absolutely retarded damage with non-existant miss rates.

The only time casters were ever on top was early boxes in classic - and even then it was shortlived. During all the kunark and velioua boxes melee dominance was completely out of hand - even in outdoor zones.

Please stop posting.
Nobody here is talking about Kunark and Velious. VZTZ was a poorly put together server where rogues double backstabbed for 1000 damage EVERY round during Kunark.

If you're new to the server and weren't a high end PvP figure pre-kunark on VZTZ, you should not be posting here. The server was completely different in other eras. It had different people working on it then too.
  #20  
Old 11-14-2011, 01:39 AM
Dfn Dfn is offline
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Quote:
Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
Nobody here is talking about Kunark and Velious. VZTZ was a poorly put together server where rogues double backstabbed for 1000 damage EVERY round during Kunark.

If you're new to the server and weren't a high end PvP figure pre-kunark on VZTZ, you should not be posting here. The server was completely different in other eras. It had different people working on it then too.
You were a nobody on VZTZ. I played on most incarnations of the box, and if you feel the need to check hop over to the vztz forums (if they're still up) and see my Oct. 2007 registration.

And considering the server used the same address, the same name, and had much of the same staff - then it would be appropriate to indicate the era of the server instead of saying "VZTZ" and claiming one short time period as how the server was operated through its entirety.
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