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#11
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Quote:
I'm sure someone will whine until mages are made equally as powerful or more so than wizards, then we can have the exact same crap as VZTZ again. Groups of 6 mages walking around and all other classes redundant except for contesting Vox/Hate/whatever. | |||
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#12
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Time for wehrmact to make a new account
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#13
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heh i agree with the poster
server gonna flop good fights will be few and far between but we shall see i guess | ||
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#14
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Casters had it much easier on VZTZ than here. Right clicking spell gems and such, things that add convenience and make the game more enjoyable, get removed by whiners because it takes so much "skill" to organize a spellbook pals. Cast times are also retardedly longer here compared to the spellfile from VZTZ, my necros dots are like 4/6+ seconds instead of 3s. My shadowstep definitely has a longer recast. Also being unable to duck casts is another big one that comes to mind.
It's classic, set in stone, we cant pick and choose, yadda yadda just pointing out some differences. The resist system however is extremely generous for casters atm and everyones a critic and it changes by the hour. But when the first thing people are casting as openers on me is root and snare and shit, when they see me sporting GM summoned beta gears I'm never going to acquire on live, there is something wrong. Being chain snared by bads isn't fun in group pvps where its not always easily pellable and often a death sentence. Then you get unfullresistable nukes and partial lifetaps, it really is an abomination [You must be logged in to view images. Log in or Register.]... Quote:
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Last edited by Truth; 11-14-2011 at 01:51 AM..
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#15
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the resists in terms of damage are near identical to classic.
with the latest patch bumping up stun resists and what not those appear to be a lot closer as well, don't really see the issue at this point. seems like the majority of the bitching is coming from people who have either never played classic eq (or eq at all outside of a random emulator with who knows what changes) and wanted to play a melee or people who played a melee with the support of a large guild in the velious timeframe and expected to be as powerful in classic. | ||
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Last edited by Darwoth; 11-14-2011 at 01:24 AM..
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#16
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Every class has its area to shine, melee is usually indoor and that just happens to be where most of the good stuff is. Caster is outdoor with hills where almost nothing important is
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#17
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That's what was mentioned on the Graffe wizard post from 2000 that I dug up too about PvP on TZ also. I'm not on a crusade to nerf caster damage, I think CC spells are 10x worse no matter what their damage is. It's just that these factors all add together to make a giant flop. | |||
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#18
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Having played a Wizard, Necro, Monk (daefuin), and Rogue (Whyte) across most variations of the VZTZ box, I can confirm that it was indeed NOT a caster's paradise. Melee's did absolutely retarded damage with non-existant miss rates.
The only time casters were ever on top was early boxes in classic - and even then it was shortlived. During all the kunark and velioua boxes melee dominance was completely out of hand - even in outdoor zones. Sure, casters could hit and run some - but group fights and even small skirmishes were decided by geared melee. Ever get 1 rounded by a warrior? Please stop posting. | ||
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Last edited by Dfn; 11-14-2011 at 01:33 AM..
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#19
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Quote:
If you're new to the server and weren't a high end PvP figure pre-kunark on VZTZ, you should not be posting here. The server was completely different in other eras. It had different people working on it then too. | |||
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#20
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Quote:
And considering the server used the same address, the same name, and had much of the same staff - then it would be appropriate to indicate the era of the server instead of saying "VZTZ" and claiming one short time period as how the server was operated through its entirety. | |||
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