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  #31  
Old 11-12-2011, 08:17 AM
oldfish oldfish is offline
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Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
Who gives a fuck if your in a death loop when you don't lose exp. You'll just keep dying until they get bored, med a bit and continue to disrupt with trains or spells once you can again.

All a lack of death penalty will do is enable more people to be annoying as fuck with trains/bind harassment, its obvious. If people want to take a camp from you with PvP that's fine but to just annoy people with trains and shit once they have defeated you is dumb.

No death penalty is fucking stupid and you're fucking stupid for wanting it that way, period.
Its not gonna stop people who really want to pvp from PVPing... its just gonna make them lose xp. So the persistant ones not in a zerg guild might get bored that they cant pvp without a huge grind backload, and decide that the drudgery of the PVE grind is not worth the pvp bother.

All that will be left is people like Softcore PK who im sure no matter their "im so red" talk will avoid PVP whenever possible... doesnt sound like a fun pvp server to me... You will be able to sort out endgame poopsocking better, sure... is it worth making a whole new server for that though?

Anyway... what will be will be. Well see.
  #32  
Old 11-12-2011, 12:10 PM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
its stupid easy.

More numbers = level faster = twink faster = win = no xp loss = no risk = easy camp hold = the same as calling a camp on blue

its just gonna be a question of who can gather the biggest zerg guild

It would still be the same without xp loss but at least guerilla tactics would be more viable
Not the same thing as holding a camp on blue. On blue, anyone who is capable of holding a camp and gets there first gets the camp. On red, the better pvp force gets the camp. Yes, this usually does mean bigger numbers will get the camp. So? This is an MMO, and there very much should be greater strength in numbers.

I don't understand your point anyway. If you lost the first time, what makes you think you stand a better chance naked?

No one's saying you have to forfeit every exp spot you come across, either. They can't be everywhere (despite what Holocaust may have told you :P)

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Originally Posted by mostbitter [You must be logged in to view images. Log in or Register.]
The trend for proponents of the exp loss mechanic are not concerned at all about the population of the server or how dynamic the types of players who will play on it. They are too eager to admit that this will discourage pvp, and guise is as being a one time thing. I'll let you in on a secret though when someone knows they are going to get shit on they are going to try to evade pvp, to know that they would also lose exp is only going to give them more reason to evade pvp.

These proponents of exp loss have the distinct attitude of a griefer. It's evident to anyone who is looking that this is what is really being catered to. This mechanic of extra grief in a game where people still hate people they played on pvp servers with twelve years later for the grief they where able to cause without additional penalties such as exp loss should be enough proof but I guess we are all going to learn the hard what is already obvious to me.
Do you honestly think bind rushing would be good for the server? That population will increase because there are annoying people who would rather spend their time relentlessly attacking people they cannot defeat than advance their own character?

What's wrong with avoiding pvp when you can/want to? This is EverQuest, it's a sandbox pvp mmo. The point of the game is not to die (or kill) as many times as you can, unless you want it to be. There is no right or wrong way to play, and it is unfair of you to tell us that there is. You can bindrush all you want, so long as you have periods of exp grinding between your sessions. Or you can grind to max level and slowly delevel yourself to lowest level (5?) by being a nuisance.

And that's what this comes down to: being a nuisance. You think those of us in favor of this slight exp loss are griefers? Why, because we're going to make you waste slightly more of your time by forcing you to grind more? What does that make you bindrushers? We have to spend time, mana and hp killing you each time you come back, and it then takes us more time to level. You're not trying to gain anything by bind rushing, you are simply sore losers who want a small amount of petty revenge. And I call that griefing.

Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
All that will be left is people like Softcore PK who im sure no matter their "im so red" talk will avoid PVP whenever possible... doesnt sound like a fun pvp server to me... You will be able to sort out endgame poopsocking better, sure... is it worth making a whole new server for that though?
More like Hardcore PK, yeah? [You must be logged in to view images. Log in or Register.]
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  #33  
Old 11-12-2011, 02:12 PM
Rykk Rykk is offline
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exp loss only caters to griefers, bind rushing doesnt even work unless you're a monk with a close bind spot (ex. when a monk named knuckles was bugging me and a friend in highkeep cause he kept popping back up and we just had to keep draining mana into him, only thing that stopped him was the constant yellow tags he was receiving). If I have to keep killing the same scrub over and over every 10 mins cause he wants to come back then so be it. But losing exp cause some ass hole tracked me and killed me while i was afk to poop is lame as shit. There has to be another form of repercussions for dying in pvp.
  #34  
Old 11-12-2011, 02:19 PM
Bazia Bazia is offline
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Quote:
Originally Posted by Rykk [You must be logged in to view images. Log in or Register.]
exp loss only caters to griefers, bind rushing doesnt even work
Riiiiiiiiiight, casters can bind ANYWHERE and grief the fuck out of you nude because you killed them and took their camp just out of spite to waste your time even when they know they are going to lose.

Also if you AFK "to poop" you deserve to die on a PvP server.

Penalty encourages meaningful PvP (i.e. something is on the line) so the competition is more intense and meaningful.

Not just "Oh you killed me, ok be back in 30 seconds from my bindpoint."
  #35  
Old 11-12-2011, 02:22 PM
georgie georgie is offline
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i think losing xp is pretty stupid with the xp rate. all the way to 50 your gonna have a caster nuke you once and die. unless they implement it so you can only get an xp loss every hour or something i don't see this shit going in good
  #36  
Old 11-12-2011, 02:32 PM
Rykk Rykk is offline
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Quote:
Originally Posted by georgie [You must be logged in to view images. Log in or Register.]
i think losing xp is pretty stupid with the xp rate. all the way to 50 your gonna have a caster nuke you once and die. unless they implement it so you can only get an xp loss every hour or something i don't see this shit going in good
that's cause you're correct, it won't go good. Exp loss will only serve to keep the server #'s thin. No casual will continue to play if every time they log on they can't find a group cause no ones playing because the 3 main guilds on the server run around raping your exp bar. I predict 100 people max playing after the first month with the current system and out of those 100 people 90 of them will all belong to those 3 big guilds. ( what i'm saying is that this server is already looking like a new vz/tz ) a bunch of ass holes wanting to relive their thundering faggotry days of past pvp emus
  #37  
Old 11-12-2011, 04:01 PM
gloinz gloinz is offline
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ya'll are some real bluebies why are you even considering playing on red? go play wow where you die and run back to your corpse and have no penalty whatsoever. its boring. don't try and bluebify this red server

besides, the penalty of 1% is so minimal its hardly noticeable unless you figure out a way to die 100 times. on SZ where you bluebies clearly would have lasted 10 minutes once you got killed by someone 20 levels higher for the first time, the xp loss was way higher.

in closing...

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  #38  
Old 11-12-2011, 04:54 PM
oldfish oldfish is offline
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Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
ya'll are some real bluebies why are you even considering playing on red? go play wow where you die and run back to your corpse and have no penalty whatsoever. its boring. don't try and bluebify this red server

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Keep trolling Gloinz, well see how happy itll make you and how funny youll be with a low pop server...

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Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]


More like Hardcore PK, yeah? [You must be logged in to view images. Log in or Register.]
Right, remind me your name when the server launches so i can wipe the floor with your "hardcoreness", delevel you till youre out of range and take it out on you that you pushed for this bad system.

The thing is, if i thought we could find a 1000 regulars who would put up with this system, i wouldnt even be arguing against it (much anyway). Its cuz we need a healthy pop and this will not foster it.

Maybe im wrong though, maybe the Old RZers will come out of the woodwork and make it work (even then the extra PVE grind would be a bore).... but more likely this Haiku:

Ham de PVP champz!

Theres no people to pvp with

Fuck
Last edited by oldfish; 11-12-2011 at 05:16 PM..
  #39  
Old 11-12-2011, 05:13 PM
gloinz gloinz is offline
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Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
Keep trolling Gloinz, well see how happy itll make you and how funny youll be with a low pop server...



Right, remind me your name when the server launches so i can wipe the floor with your "hardcoreness", delevel you till youre out of range and take it out on you that you pushed for this bad system.

The thing is, if i thought we could find a 1000 regulars who would put up with this system, i wouldnt even be arguing against it (much anyway). Its cuz we need a healthy pop and this will not foster it.

I leave this discussion with a Haiku:

Ham de PVP champz!

Theres no people to pvp with

Fuck
have fun killing him (if hes even level) about 800 times to delevel him out of range. sounds very possible (not really)

btw your whole argument that ppl won't play with xp loss on pvp death can be flipped around. some ppl aren't playing bc there aren't enough penaltys on pvp death (ie no item loot). bluebify it some more and you'll have a bastard child of the current blue server rather than an actual red server
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  #40  
Old 11-12-2011, 05:18 PM
Lovely Lovely is offline
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What Gloinz said.

I'm pretty sure the server would lose a lot more players if it didn't have PVP xp loss then the contrary. Anyways is the PVP xp loss only 1%? Then we should be talking about raising it instead of removing it [You must be logged in to view images. Log in or Register.]
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exploit - is the code word for they outleveled me and are now outfarming me
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