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#221
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Seriously, you are the worst. If one dev was ever trolled in to listening to you, shame on them. I can't wait for you to /petition an enchanter for mezzing you, or /petitioning a druid for rooting you and running out of range and healing, or basically anything that doesn't work in your fucking favor. You are literally the worst. | |||
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Last edited by juicedsixfo; 11-12-2011 at 06:12 AM..
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#222
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SINCE you challenged me im ready to log on anytime and fight your Warrior in a 1v1 LOL. If get my hp to half as a Warrior in an outdoor zone I wont make a post in this forum for a month. Im ready anytime just log on and ill be there | |||
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#223
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LOL you're the guy that posted this a few days ago..
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#224
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Yes, we all you know you can spam Yonder over and over out in South Karana- welcome to being a Wizard. I'd have no problem smashing you as a Warrior, I wouldn't even need my SK or Shaman (or any class really). My War has 3.3K hp. Meet me in Lguk, Lord Room. You'd go halfway oom before I ate through your diamondskin.
Enjoy your times on beta being a solo "pvp"er. | ||
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#225
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By the way that quote was on my Shaman account with no gear. My warrior has 175mr, 155 cr buffed. I'll be in Lower Guk.
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#226
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I will literally eat your face Lovely.
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#228
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Since everquest was designed back then as a pve game first and foremost with the pvp servers as an added bonus for variety it would be unwise to think that solo pvp would be as viable as group pvp. Just as pve encounters are designed to be best dealt with the efficient use of group mechanics, by extension pvp encounters are as well in classic everquest when you combine multiple class abilities and spells working together. Just because you solo pvped and the cesspool that was Sullon Zek attracted that mindset does not mean we should not fix the inherent flaws group pvp produces with increased resists and god-mode squads which original EQ development never gave a shit about. So since here they are essentially designing a standalone classic-esque pvp server with longevity in mind, changes that were never considered by the original everquest devs should be made - Like keeping the resist threshold high and considering full buffs group pvp. Think of it as everquest pvp done right for 2011 knowledge and mindset. The next issue with your line of thinking stems wholly from the fact that your attitude is shit, and people cannot stand you. You know this and you cannot stand people as well Wehrmacht. Thus you are in need of a viable solo experience. Fortunately there are still classes you can play that meet those needs in this group oriented game. Unfortunately for you, you intend on playing a ranger and don't want to get shit on under the proposed parameters. My suggestion is to raise stun resists in line with the current root and snare resists and leave things be at the current new levels. It's best to have a higher custom threshold because original everquest never gave much consideration to pvp servers and group pvp in designing spells, items, resists and encounters. You will encounter more group pvp than your previous classic experience as evident from the many premade guilds posting here. We should continue to test changes at the highest group thresholds and make adjustments where needed. Null, you are are doing a fantastic job. | |||
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#229
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Then every fight can be determined by sheer luck as people randomly run into walls while being chain rooted, blinded, and stunned. Rogues can just automatically win every fight by spamming instill doubt. Sounds fucking great. Quote:
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#230
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You claim "soloing is bad" then have no problem that some classes don't have their solo ability penalized at all, while others get huge unwarranted nerfs to solo viability. Why should a wizard get to solo but xxxxxxx other class gets their solo ability nerfed? What's your rationalization for that? You have none. Quote:
I don't give a damn what you "claim" Brad Mcquaid said. This is an "EQ EMULATOR" server and if the actual game allowed the majority of classes to solo PvP without being chain CC spammed to death by zergers, then that's the way it should be here. There is no rationalization for nerfing everyone's solo ability while classes like wizard and necro remain basically unaffected due to shadowstep spam. | ||||
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