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#1
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![]() I'm curious to know what the opinion is on the experience penalty for hybrids. As I understand it, this system was originally introduced as a penalty for hybrids which would be offset by their other abilities. Obviously they took the game in a different direction, which is why the experience penalties were eventually lifted. I'm curious to know what will happen with the penalties on Project 1999.
Will they be left in because they were in Classic? Will they be taken out when we reach a certain level of progression on the server? With the current population makeup and melee issues, it seems like a good idea to lift the hybrid penalties in an effort to make some of the underplayed classes more popular. Thoughts? | ||
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#2
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![]() they don't need to be lifted, just fixed , they are still penalized in groups when they should not be, its kind of annoying since my friends zoom ahead of me, but still playable
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#3
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![]() Actually back in 99 hybrids would slow the entire group exp down because their penalty was shared within the group. This was later removed, but I don't believe the class penalty was ever 'nullified' when grouping.
From what I remember the only case where an exp penalty was nullified was when a pet class grouped. (pet was an exp penalty as well) IMO, I really don't believe the hybrids should have any penalty. | ||
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#4
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![]() hybrids didnt slow the group, people would get the same exp, and hybrids pulled from a pool of "bonus" exp as it were , to pull thier exp up to par with everyone else in the group... they got exp that didnt really exsist
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#5
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![]() Bottom line, if it takes hybrids longer to learn a new level, then they can't keep up with their friends. That, however, is fairer than letting the entire group suffer the penalty. Perhaps it should have been an option - you could suffer it alone, or you could share the penalty with the group. Perhaps it would be a toggle button in the options window under the general tab: "Hybrid Penalty shared with group: √" I think that would have been better than one universal answer. Not everyone plays with a close friend/relative.
But... the whole problem with this is that maybe hybrids are too powerful??? Too much utility? Why should hybrids even have an exp penalty in the first place??? If the system is balanced then you wouldn't need this. I don't think the experience penalty is hte best way to handle this, but.... I think that anything is possible, if you work at it. I think it could work, and I'm going to go into this thinking that. This is an eq classic server, so I'll accept it and act like this is the way it always was. If you go about it from that frame of mind, things are a lot easier and fun. If you accept something, it usually works out and new solutions to old problems present themselves that you never would have discovered had you never accepted it. If you refuse to accept it, you're just welcoming problems from all directions to come and, in time, legitimize/embolden your rejection of it. | ||
Last edited by stormlord; 11-18-2009 at 12:14 AM..
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#6
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![]() with the ZEM being fixed i dont think its much of an issue, i made it to 50 as a pally , yes it took me a long time, but hey its that much more rewarding!
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#7
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![]() maybe i didnt explain it correctly .. groups didnt suffer a penalty from hybrids in thier group ... lets say a mob has 600 exp total , 6 people in group 1 of them hybrids , everyone gets 100 exp except the hybrid gets 140 exp
groups were not penalized from hybrids, hybrids got exp that wasnt actually there does that make more sense on how it was ? | ||
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#8
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![]() In the very beginning, yea, groups actually did suffer an xp penalty from grouping hybrids. That was eventually changed. I remember Brad coming onto Whineplay to defend it, actually.
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#9
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![]() I remember it being that way too, I remember groups deciding if we wanted a hybrid to fill the last spot or not. I know its sad but I do remember that discussion.
Wildir | ||
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#10
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![]() It just seems self evident to me there should not be a hybrid xp penalty.
What are you guys looking at though? I mean why exactly do you think one is justified? Rangers and sk's have some features that negate some frustrating parts of the game. But pallies? I just don't get it. I really don't. | ||
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