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#211
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In fact, the closest thing you could get to "solo'ing" was sitting at the entrance of a dungeon and attacking people when they zoned in - and promptly running around a corner when they tried to cast. You have no burst damage. You have no escape mechanism. You have no movement speed. And you want to be a viable outdoors solo pk? While you're at it, ask for those VZTZ tweaks that made warriors crippling blow insta gib everyone. Quote:
Ice Comet and EBolt equally affects everyone - yes, even other wizards will be nearly one shot by an ebolt. But hey, guess what, it was like that on live. It's pretty obvious you never played classic EQ - you're wanting to just jump into this luclin era bullshit where any random retard can be completely immune to all spells just by reaching level 50 and buying a few tradeable pieces. That's not how the game worked in classic though. Quote:
You, on the other hand, are arguing for monks and rogues to be self-sufficient immune to CC pks by the time they hit 50. Lol? But since we're talking about classes. Any guess what class you're going to play? -Bitches about caster damage, check. -Bitches about not being completely immune to CC 3 weeks into the game, check. -Bitches about snare, blind, whirl, root, earth pet root, etc EVER landing at 50, check. -Cries about caster's being overpowered on VZTZ, check. Actually I have no idea. I would say a masochist rogue but since you're crying about melee's being underpowered on VZTZ that would only make sense if you were using two splintering clubs or some shit on a rogue. Quote:
I remember one time Rexx double crippling blowed me for like 1800 damage. Good thing all these memories matter in balancing a server trying to emulate live classic! Quote:
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Now, I don't disagree with you that melee should be nearly CC immune - but your timetable is way fucked up out of whack. This is something melee's should be striving to reach in Kunark. Don't like it? Find a group. | |||||||||
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#212
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Still don't see why any of this is debatable or we're trying to consider "balance" in all this. We came for classic pvp, that's what we should have.
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#213
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I read this shit and the only thing that comes to mind is, how many of you played on Sullon Zek.. Cuz claiming to be a professional pvper when coming from Sullon Zek is like claiming to be an olympic gold medalist from the special olympics.. that server was a joke, if you're not from RZ/VZ/TZ stfu.
95% resistance to snare/root/stun IE the cripplers, in my experience on RZ, wasn't even possible, the system null has in place now is good, 85% at 150 MR sounds about right. That's still a shot in the dark for you to actually get rooted. And those of us who will be carrying around pocket bards can expect to not ever get hit by CC, and if we do.. it's classic, learn to pell. | ||
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#214
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I just dont think 1 in 5 on a root is a good thing.
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#215
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http://www.thesafehouse.org/forums/s...ead.php?t=7879 Making a classic EQ server have CC spells land EASIER than LUCLIN era when VT gear was available is absolutely, beyond retarded. | |||
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#216
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I'll spam root or snare all day with those odds. Motherfuckers spammed that shit on live when it was a 1/20 chance of it landing.
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#217
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Altergate was the same way and everybody hated it there too. I think every single player on the forum posted against it. I played a necro and discovered it was more viable to spam root people while pet attacked them then actually cast any dot spells. It was pathetic. Making CC resist rate "slightly higher" than Altergate doesn't cut it, it's still the same lame ass PvP all over again just like every EMU server released so far. It has to resist at least 90% of the time against decently geared melees for the server not to be a CC spam, mongoloid fest. | |||
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#218
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150 MR is a pretty lolly place though seriously. You idiots really underestimate 1v1, I mean yes root should land pretty well but it's so gamechanging when it does that it should be on a different table. Not even using a wizard's ice comet, let's talk druids who got snare, heal, (hide), thorns, SoW etc. etc. or a mage with DS, pet, enchanters with tash/pell/mez, root stun, necro's with snare, pet root lifetap, clerics, shamans .... root is a gamechanger, snare is a gamechanger, mez is a gamechanger, things like disempower, weaken etc. were pretty cool on live as a snare that isn't a snare.
Anyhow Null is moving in the right direction, but the resist rates are too common, a 1/20 chance at 120 seems reasonable. We're looking for a casual / semi casual population here not some stupid hardcore fully buffed 24/7 crew. | ||
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#219
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heck, a naked 50 warrior with grm will be almost immune lol. perspective. root doesn't even last long when it lands and it can be dispelled. stuns and blind should have a higher resist rate than roots simply because they completely disable you. 1/20 on stuns/blind at 120 mr sounds reasonable. the allowance for root should be a little higher simply because of how easy it breaks and it's going to be dispelled a lot anyways. people immune to cc 3 days after hitting 50 self buffed, naked with buffs, or whatever. who needs planar gear, bards, kunark gear, velious gear, or anything else when you can be immune to spells a few hours after dinging 50! i for one like what null has in place at the moment. im going to play regardless of how the system is implemented. if you dont like it dont play, these kids need to stop whining about not playing if the system isnt catered to their exact desire. change your tampon, noone cares | |||
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Last edited by Dfn; 11-12-2011 at 05:35 AM..
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#220
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You idiots realize you can easily dispell root and snares as any class rite? It feels you the two of you never played Everquest before in your life or more likely are two baddies who keyboard turn and takes 5 seconds to react to a root/snare. Also the arguments that people on these forums want a system where you have godmode vs Snares/root are totally false as well. The latest poll had over 60%+ voting for the current system compared to a Classic system oh and during that vote snares and roots almost hit like 40-50% at 140 MR, so it seems people actually want a system where spells beside nukes actually work. I understand that unskilled scrubs want a system where every class only got 1-2 spells that they can use but for the players who actually are able to use more keys enjoy having utility spells and CC working. The lamest possible EQ PVP is when you can group 1 bard and then run around for all eternity and never be scared of dying. You could even run into 30 people and poke on them a little and run out without a scratch in the way EQ worked in the past and it's complete bullshit and unbalanced and makes for awful PVP. The funny fact is that I don't really use CC when I pvp and it would only harm myself if it worked. But damn I actually enjoy some challenge and I don't want a dumbed down system where I can escape easily anytime no matter how many people are on me. It's already easy enough with the current system. At the PVP event I had 10+ people on me several times and I wasn't even close to dying once and I would have been even more safe in a Classic system bullshit system. | |||
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