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  #211  
Old 11-11-2011, 02:40 PM
Dfn Dfn is offline
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Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
Not all classes get resist buffs and EQ live PvP was not a forced grouping game. There's 0 reason to assume everyone has those buffs 24/7. In fact, the vast majority of people I saw PvP'ing on Sullon Zek during Velious era were soloing or duoing whether they were a melee or caster.
You're right. Only 1/3 of the classes can buff MR on others. And a lot of the remaining can buff it self-only. You don't have to assume they have the buff 24/7 either. You do have to account for the buffs instead of just pretending they don't exist.

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Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
Oh really? Last time I checked, that's not how EQ live PvP worked at all. You don't get to alter the game and make soloing go from viable to impossible just because you think it would be cool idea. Fuck off with that shit. People are here to play normal EQ, not your horribly balanced version of it.
What the fuck are you talking about? Monks were never viable solo PKs in classic. Neither were warriors. Or rogues. And rangers and paladins were pretty damn low on the totem pole as well.

In fact, the closest thing you could get to "solo'ing" was sitting at the entrance of a dungeon and attacking people when they zoned in - and promptly running around a corner when they tried to cast. You have no burst damage. You have no escape mechanism. You have no movement speed. And you want to be a viable outdoors solo pk? While you're at it, ask for those VZTZ tweaks that made warriors crippling blow insta gib everyone.


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Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
No, actually, crowd control resists were balanced fine on EQ live. You don't get to say "I think CC spells should land" then provide no justification for it. And guess what? When one ice comet does 70% of a monk's HP bar, and one ebolt does 89%, there is no fucking justification for it. It's casters paradise even if CC spells resist 100% of the time.
Oh, ice comet and ebolt only affect monks? -1 to reasoning.

Ice Comet and EBolt equally affects everyone - yes, even other wizards will be nearly one shot by an ebolt. But hey, guess what, it was like that on live. It's pretty obvious you never played classic EQ - you're wanting to just jump into this luclin era bullshit where any random retard can be completely immune to all spells just by reaching level 50 and buying a few tradeable pieces. That's not how the game worked in classic though.
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Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
Man up and stop being a douchebag trying to get your class upgraded when it's already powerful enough. I used to kill planes geared warriors with my naked shaman mule on VZTZ, did the same thing with a naked druid against rogues. If CC didn't land at all, I still could have done the same thing. VZTZ PvP was a complete joke, that's why I'm not playing on this server if it's anywhere similar.
My class? Do you know what class I'm playing? Because I haven't even decided yet. You keep talking as if the resist system on VZTZ made it a caster heaven, but it's pretty obvious you never played because of how much damage melee's actually did in PvP. Sure, casters could compete - but they should rape in classic. Melee should be catching up in Kunark.

You, on the other hand, are arguing for monks and rogues to be self-sufficient immune to CC pks by the time they hit 50. Lol?

But since we're talking about classes. Any guess what class you're going to play?

-Bitches about caster damage, check.
-Bitches about not being completely immune to CC 3 weeks into the game, check.
-Bitches about snare, blind, whirl, root, earth pet root, etc EVER landing at 50, check.
-Cries about caster's being overpowered on VZTZ, check.

Actually I have no idea. I would say a masochist rogue but since you're crying about melee's being underpowered on VZTZ that would only make sense if you were using two splintering clubs or some shit on a rogue.

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Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
I remember one time, my naked shaman mule was standing in Rivervale and I tabbed over and see Lethdar attacking me with his troll SK named Allah that has the best items in the game. I was deleveled and didn't even have ebolt and he STILL couldn't kill me. It basically ended in a draw and I'm naked with no gear on. He did manage to knock me unconscious with HT, but I stood back up and recovered.

I repeat, VZTZ PvP was terrible, horribly unbalanced, and worse than EQ live in every way. The game mechanics were a complete clown fest. I refuse to play on a server where it's easier to gank people with a naked caster than a melee with the best items in the game.
Well, you're obviously terrible and have no concept of classic EQ or VZTZ. Being able to land roots on VZTZ didn't make it a caster server by any stretch of the imagination.

I remember one time Rexx double crippling blowed me for like 1800 damage. Good thing all these memories matter in balancing a server trying to emulate live classic!
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Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
This DFN guy keeps talking about "grouping", he's clearly one of those idiots that thinks "PvP" is walking around in a giant group of people and attacking solo players and wants the game to be as easy as possible for him to get free, welfare kills.
My bad. I forgot, monks and rogues are supposed to be self-sufficient solo PKs starting at birth. Are you retarded? Another terrible talking on the forums because he's just a walking screenshot in game....

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Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
Even Lumie, who is mentally insane, was smart enough to know it's not worth playing on another VZTZ rehash. He posted he's not playing with VZTZ crowd control resists either. That halfling named Alecta in Holocaust also quit due to it. It will drive off lots of people. I know at least 5 people who won't play due to it alone.
There's going to be people not playing for many different reasons. Quoting Lumie only hurts what little credibility you had left.

Now, I don't disagree with you that melee should be nearly CC immune - but your timetable is way fucked up out of whack. This is something melee's should be striving to reach in Kunark. Don't like it? Find a group.
  #212  
Old 11-11-2011, 02:44 PM
Nirgon Nirgon is offline
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Still don't see why any of this is debatable or we're trying to consider "balance" in all this. We came for classic pvp, that's what we should have.
  #213  
Old 11-11-2011, 03:07 PM
Rallyd Rallyd is offline
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I read this shit and the only thing that comes to mind is, how many of you played on Sullon Zek.. Cuz claiming to be a professional pvper when coming from Sullon Zek is like claiming to be an olympic gold medalist from the special olympics.. that server was a joke, if you're not from RZ/VZ/TZ stfu.

95% resistance to snare/root/stun IE the cripplers, in my experience on RZ, wasn't even possible, the system null has in place now is good, 85% at 150 MR sounds about right. That's still a shot in the dark for you to actually get rooted. And those of us who will be carrying around pocket bards can expect to not ever get hit by CC, and if we do.. it's classic, learn to pell.
  #214  
Old 11-11-2011, 03:27 PM
Nirgon Nirgon is offline
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I just dont think 1 in 5 on a root is a good thing.
  #215  
Old 11-12-2011, 01:51 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Originally Posted by Rallyd [You must be logged in to view images. Log in or Register.]
95% resistance to snare/root/stun IE the cripplers, in my experience on RZ, wasn't even possible
These threads are always zerged by noobs that don't know what they're talking about. Here's a safehouse thread where someone parsed 87% resistance to CC spells with 150MR AFTER magic resist was changed during LUCLIN. Obviously CC spells resisted even more before this change:

http://www.thesafehouse.org/forums/s...ead.php?t=7879

Making a classic EQ server have CC spells land EASIER than LUCLIN era when VT gear was available is absolutely, beyond retarded.
  #216  
Old 11-12-2011, 01:58 AM
Aesop Aesop is offline
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I'll spam root or snare all day with those odds. Motherfuckers spammed that shit on live when it was a 1/20 chance of it landing.
  #217  
Old 11-12-2011, 02:08 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Originally Posted by Aesop [You must be logged in to view images. Log in or Register.]
I'll spam root or snare all day with those odds. Motherfuckers spammed that shit on live when it was a 1/20 chance of it landing.
^Yes, it's like some primitive, mongoloid version of PvP. Exact same strategy used for every single fight. I have no interest in playing that.

Altergate was the same way and everybody hated it there too. I think every single player on the forum posted against it. I played a necro and discovered it was more viable to spam root people while pet attacked them then actually cast any dot spells. It was pathetic.

Making CC resist rate "slightly higher" than Altergate doesn't cut it, it's still the same lame ass PvP all over again just like every EMU server released so far.

It has to resist at least 90% of the time against decently geared melees for the server not to be a CC spam, mongoloid fest.
  #218  
Old 11-12-2011, 02:12 AM
Aesop Aesop is offline
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150 MR is a pretty lolly place though seriously. You idiots really underestimate 1v1, I mean yes root should land pretty well but it's so gamechanging when it does that it should be on a different table. Not even using a wizard's ice comet, let's talk druids who got snare, heal, (hide), thorns, SoW etc. etc. or a mage with DS, pet, enchanters with tash/pell/mez, root stun, necro's with snare, pet root lifetap, clerics, shamans .... root is a gamechanger, snare is a gamechanger, mez is a gamechanger, things like disempower, weaken etc. were pretty cool on live as a snare that isn't a snare.

Anyhow Null is moving in the right direction, but the resist rates are too common, a 1/20 chance at 120 seems reasonable. We're looking for a casual / semi casual population here not some stupid hardcore fully buffed 24/7 crew.
  #219  
Old 11-12-2011, 05:22 AM
Dfn Dfn is offline
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Quote:
Originally Posted by Aesop [You must be logged in to view images. Log in or Register.]
Anyhow Null is moving in the right direction, but the resist rates are too common, a 1/20 chance at 120 seems reasonable. We're looking for a casual / semi casual population here not some stupid hardcore fully buffed 24/7 crew.
95% resist for a dwarf paladin with self buff mr and bloodstained mantle, dwarven tunic, skull shape barbute, 2 mr bracers, mr neck, and 20 random mr from rings, legs, arms, back, ears, whatever.

heck, a naked 50 warrior with grm will be almost immune lol.

perspective.

root doesn't even last long when it lands and it can be dispelled. stuns and blind should have a higher resist rate than roots simply because they completely disable you. 1/20 on stuns/blind at 120 mr sounds reasonable. the allowance for root should be a little higher simply because of how easy it breaks and it's going to be dispelled a lot anyways.

people immune to cc 3 days after hitting 50 self buffed, naked with buffs, or whatever. who needs planar gear, bards, kunark gear, velious gear, or anything else when you can be immune to spells a few hours after dinging 50!

i for one like what null has in place at the moment. im going to play regardless of how the system is implemented. if you dont like it dont play, these kids need to stop whining about not playing if the system isnt catered to their exact desire. change your tampon, noone cares
Last edited by Dfn; 11-12-2011 at 05:35 AM..
  #220  
Old 11-12-2011, 05:59 AM
Lovely Lovely is offline
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Quote:
Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
^Yes, it's like some primitive, mongoloid version of PvP. Exact same strategy used for every single fight. I have no interest in playing that.

Altergate was the same way and everybody hated it there too. I think every single player on the forum posted against it. I played a necro and discovered it was more viable to spam root people while pet attacked them then actually cast any dot spells. It was pathetic.

Making CC resist rate "slightly higher" than Altergate doesn't cut it, it's still the same lame ass PvP all over again just like every EMU server released so far.

It has to resist at least 90% of the time against decently geared melees for the server not to be a CC spam, mongoloid fest.
Wow I've never read so much bullshit in my life. LOL more viable to spam root as a Necro HAHAHAHAHHA wow. Lets have a fight, you spam root and I nuke.

You idiots realize you can easily dispell root and snares as any class rite? It feels you the two of you never played Everquest before in your life or more likely are two baddies who keyboard turn and takes 5 seconds to react to a root/snare. Also the arguments that people on these forums want a system where you have godmode vs Snares/root are totally false as well. The latest poll had over 60%+ voting for the current system compared to a Classic system oh and during that vote snares and roots almost hit like 40-50% at 140 MR, so it seems people actually want a system where spells beside nukes actually work. I understand that unskilled scrubs want a system where every class only got 1-2 spells that they can use but for the players who actually are able to use more keys enjoy having utility spells and CC working.

The lamest possible EQ PVP is when you can group 1 bard and then run around for all eternity and never be scared of dying. You could even run into 30 people and poke on them a little and run out without a scratch in the way EQ worked in the past and it's complete bullshit and unbalanced and makes for awful PVP. The funny fact is that I don't really use CC when I pvp and it would only harm myself if it worked. But damn I actually enjoy some challenge and I don't want a dumbed down system where I can escape easily anytime no matter how many people are on me. It's already easy enough with the current system. At the PVP event I had 10+ people on me several times and I wasn't even close to dying once and I would have been even more safe in a Classic system bullshit system.
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lovely is the greatest thing that ever happened to red99. watching everyone rage is hilarious.
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exploit - is the code word for they outleveled me and are now outfarming me
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