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Old 11-11-2011, 11:27 AM
Castle Castle is offline
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Join Date: Apr 2011
Posts: 153
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Quote:
if your running a group of 6 have a bard
if your running a group have a bard
if your running have a bard
bard, have one.
Truth. I think any good 6 man squad, needs a bard.

It depends if you only want to PvP or if you want to do some high end content as well.

Here are some good examples of some good 6 man groups...

Planeteers
4 Mage (Kwame, Wheeler, Linka, Gi) who use Earth, Fire, Wind, Water pets, respectively
1 Cleric (Ma-Ti) The power of HEART! Yay!
1 Bard (Captain Planet)

It's actually not a bad group. Mod Rods + heal song + mana song + the elemental powers combined into Captain Planet = epic.

Jackson 5
Erudite SK (Jackie)
Erudite Cleric (Tito)
Erudite Mage (Germaine)
Erudite Enc (Blakmykal)
Erudite Wiz (Marlon)
Human Bard (Whytmykal)

Powa Ranjas
5 Rangers (Red Ranja, Black Ranja, Yella Ranja, Blue Ranja, Pink Ranja)
1 Bard (Zordon)

Because trollin' Quillmane spawn is that important. 5 bard speed ranjas with 300+ range arrows will make any caster gate and any melee run.

------------------------------------------

Ideal group for balanced PvP/PvE... You need a tank, puller, healer, slower, and some deeps; all else is optional. Here is the crew I'll be running. We still got some slots left so check us out. PM me if interested.

<Terran>

SK - tank, FD/pet pulls, DA, win-button
Cleric - gotta be good for something..
Shaman - resist buffs, spot heals, potions, DoTs
Bard - resists, speed, weak track
Wiz - ports, deeps
Mage - DS, deeps

The only weakness is a lack of JC and a good track. Adding an enchanter is useless with a bard/shm already on board though and the most replaceable class here is a mage.. but that's a lot of deeps to go. Monk could replace mage, but SK means there is already a FD puller. Bard track is good enough and with bard speed checking the few places people might be isn't hard.

Port in, bard speed around, til you find em. 40+ sv all shambuffs + bard resists + pot resists + main healer + spot healer + rooting cler/shm + snaring/mezzing bard + mage/wiz on deeps = duh... winning?

PvE wise, this group could take anything in classic except gods/dragons/minis. Planar armor mobs, lguk, solb, whatever; not a raid force, it can do the rest though.
Last edited by Castle; 11-11-2011 at 11:35 AM..
 


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