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#211
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#212
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hehe can't wait for the pvp server...item recharging = winning there; everyone knows about it now; well see how much of a rant this topic will really create then, and oh yea, if it gets nerfed there (red), its gotta get nerfed here (blue)
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#213
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Take your arguments about word usage to a private forum and let's keep this topic on topic.
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#214
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Ok, to recap:
Brink hates recharging. can't provide evidence of anyone doing it in a way that breaks the game(other than hoop, which is fixed). He only state his opinions on what *could* happen. Samoht started off the thread by giving helpful tips on how to make a cohesive argument in such a way that might show devs the need to make a change. He insisted it isn't worth dev time currently. They went back and forth for about 15 pages with the same stuff. End recap. | ||
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#215
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Nobody really knows what happened behind closed doors at VI or SoE. Its going to be extremely hard to find any documentation either way. All parties here are speculatiing. For all we know, they truely didnt have a fix untill october 2003. And the reason for not maxing the recharge cost could have been many things, maybe they decided to make it a temporary plat sync, using one bug to cancel out other bugs ( that procuded too much plat ). Until they found said fix. We could speculate forever as we most likely will never get any real facts about it. What , in my opinion should be obvious, is that the mechanic itself was not put in intentionally. Its a bug, ite gives players the ability to do things in a manner they did not intend. Again my opinon, which I feel anyone with an open mind should see. It doesnt have to be game breaking to be wrong. I think ive said all this before. Suppose some are just not reading, or are and ignoring half of it. | |||
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#216
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First when an item is sold to a vendor, there has to be code to compare it to the list of current items and update the quantity. When the two items match, check if item has charges. If it is an item with charges, and the amount of charges do not match, add it to the vendor separately. Hell just do it for the hoop if it's such a big deal. I'm just here to say life taps need to be fixed.
Create spell Drain Spirit (different spell ID, same name) put your resist mod on it, assign to hoop, revert changes to life taps. Dones. Necro and SK are fixed/classic/not further gimped on raids. | ||
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#217
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#218
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Also, this case has been brought up before regarding Feign Death. FD was put in the game to cancel aggro in order to prevent yourself from otherwise being killed. The whole concept of using FD to split and tag mobs (to do stuff like trivialize entire mob encounters) can be considered an exploit of game mechanics. Doing something other than the devs originally intended isn't necessarily wrong. Also get over it.
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[99 Enchampion] Glitch (Friend Elf) <Dangerous Glitch> ZONE: pofriends
![]() #reserved1, #reserved2, confirmed mq2, confirmed rmt, feachie = visage = harrison, i <3 stealin camps, i love glitch, obv~, obvious rmt, swarws is 14, tmo break fear yet?, young lawyer, young tag | |||
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#219
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#220
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Ive seen this posted twice. It might have happened, not seeing anything backing it however. Even if they did tho, we dont know why that descison would have been made. It could have possibally been a last minute decision attempting to make each fight equal. Insta click charges was a big deal in that tourney. They nerfed the soulfire click after it, and a lot of others things that came to their attention that didnt seem right. | |||
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