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#1
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People can and will deal with exp loss accordingly, but the problem is that the way to deal with it is to never engage in a risky/challenging fight.
Would people rather a constant brawl throughout their leveling experience? Or would they rather a game where sneaking around and leaving/logging at the first sign of competition is commonplace? I'm not here to argue one or the other, either way people will make it work and adapt. But the issue is that one of these promotes pvp and the other promotes survival. Both have their own merits of fun/strategy. But I'd guarantee removing the exp penalty would greatly promote how often pvp takes place, as well as increase the server's long-term population. Once twinks exist a few months down the road, if the exp loss is still in place, I sure hope there is something else in place to keep new people interested. | ||
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Last edited by Dweed; 11-06-2011 at 02:40 AM..
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#2
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Last edited by oldfish; 11-06-2011 at 02:45 AM..
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#3
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What concerns me is the Survival game will largely favor the twinks that are already set to go.
Its the newcomers that will be screwed. Bleh I'm too tired I'm going to sleep* but basically I'm siding with oldfish and Dweed on this debate. | ||
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Last edited by Kain; 11-06-2011 at 02:47 AM..
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#4
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endgame people/guilds have huge time investments who is the server catering to?? Its nice to just throw up a server, but really... you want people to play it If you want twinks or be in raid/engame pvp ... you will need to stick it out
__________________
Vinx : Vexx
<Vesica Dei> | |||
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#5
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And we can always make twinks, too. It would be cool to make a twink to help protect the new people from the bad guy twinks imo. Taking out the exp loss would cheapen the entire experience.
__________________
“Smile, breathe, and go slowly.”
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#6
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And your answer to this server never getting new players after the first few months is "I'm going to help for 2 hours every few weeks!" Get real. | |||
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#7
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__________________
“Smile, breathe, and go slowly.”
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#8
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Having a conversation on the ramifications of pvp exp loss as a whole on the server is a legitimate concern. Every other thread here is filled with people's concerns of what will happen to this server in the long run. There is no doubt EQ pvp servers have a history of stagnant populations. It does no harm to discuss what the pros and cons of this system might truly bring. As it is now, the penalties for loosing in pvp is huge, while the benefits are minimal. | |||
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#9
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Do you want a low pop "hide and seek" server where only big guilds get to jump people or a higher pop PVP server where pvp happens regularly and everyone gets to join in as much as theyd like? | |||
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#10
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Yes the server caters to those who plays longer, but you have to leave open the chance that there will be newcomers who will lose interest fast if they can't even play the game due to some lvl 5 with a mith 2 hander.
Counter twinking for anti pvp does sound interesting... If enough people participates it would be pretty cool. Ahh I passed up drinking and meeting girls to post on a forum debate, I think there's something wrong with me. Ok G'night! | ||
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