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  #101  
Old 11-03-2011, 01:25 PM
Lovely Lovely is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Things like blind, root and stun landing with high magic values aint good bra.
How is it not good? So getting gear should make casters worse and melee's stronger? That makes a lot of sense... NOT.

Melee benefit more from gear either way and will get stronger then casters later on due to the fact that spells never get stronger while melee get better and better gear/weapons and do more and more damage.
Last edited by Lovely; 11-03-2011 at 01:28 PM..
  #102  
Old 11-03-2011, 03:07 PM
juicedsixfo juicedsixfo is offline
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Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
So getting gear should make casters worse and melee's stronger? That makes a lot of sense... NOT.
You are hands down the most slanted, selfish, and most biased poster on these forums. Every single post of yours reeks of you trying to further your own caster-based agenda. You need to learn how to meet in the middle, seriously.

Yes, gearing up for resists should make melee's stronger and more protected from spells – but that doesn't mean casters get "worse." As melee's get more gear, casters get more spells. This has been EQ's natural progression since the dawn of time. At some point down the line, the tables will begin to turn, but skill always comes in to play and it's not a coincidence that casters were always on top of the SZ leader boards (they were good at their class). You shouldn't be relying on CC to PvP, lesson 1.
  #103  
Old 11-03-2011, 05:33 PM
Amuk Amuk is offline
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Lovely just figures that, since Yonder seems to give you max range 100% of the time (snared melee trained in the event and yondered 2 miles away several times) she won't need MR for anything - it's funny that she doesn't consider being unparkable/blindable beneficial to her too, smells like noob buggy yonder abuse IMHO.
  #104  
Old 11-03-2011, 05:35 PM
Amuk Amuk is offline
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Oh and TBH, if people are getting snared/blinded at 140+ mr the server will not be worth playing IMO. In the event we just snared a target and burnt it down - and I credit that to the fact that the gear given out was shit (my dwarf had 85 unbuffed mr) so I'm not going to rage about it till I see it for myself.
  #105  
Old 11-03-2011, 06:10 PM
Lovely Lovely is offline
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Quote:
Originally Posted by juicedsixfo [You must be logged in to view images. Log in or Register.]
You are hands down the most slanted, selfish, and most biased poster on these forums. Every single post of yours reeks of you trying to further your own caster-based agenda. You need to learn how to meet in the middle, seriously.

Yes, gearing up for resists should make melee's stronger and more protected from spells – but that doesn't mean casters get "worse." As melee's get more gear, casters get more spells. This has been EQ's natural progression since the dawn of time. At some point down the line, the tables will begin to turn, but skill always comes in to play and it's not a coincidence that casters were always on top of the SZ leader boards (they were good at their class). You shouldn't be relying on CC to PvP, lesson 1.
You're an idiot. Think I'm biased when I'm the FIRST and only person on this forum that shows screenshots/logs of how much root and snare hits? I was the person who showed how much it hit and started discussions like this. Why in the world would I do that if I was biased? Then I would just shut my mouth and be happy with the situation.

I'm gonna be playing melee as well on live I just want a good system that will be viable at end game for everyone.

Second. I REALLY COULDN'T GIVE A FLYING FUCK ABOUT CC, ITS USELESS IN 1V1 WIZARD PVP vs 90% of the classes. It's just a huge waste of mana. I don't need or use CC to kill people. You could remove CC spells from my book and I couldn't care. Well I guess I'd want them for PVE. But PVP no tyyy
  #106  
Old 11-03-2011, 06:13 PM
Lovely Lovely is offline
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Quote:
Originally Posted by Amuk [You must be logged in to view images. Log in or Register.]
Lovely just figures that, since Yonder seems to give you max range 100% of the time (snared melee trained in the event and yondered 2 miles away several times) she won't need MR for anything - it's funny that she doesn't consider being unparkable/blindable beneficial to her too, smells like noob buggy yonder abuse IMHO.
Yes me being immune to CC would only benefit me. I don't want a game like that. I don't need or use CC as a Wizard for PVP cause I only solo PVP and really, if you play a Wizard you know how fkin bad CC is and how it drains your mana so you won't even be able to kill anyone.

I just want a good server with balanced resist. The only thing that could ever kill me is people CC'ing me with root/snares/stuns and blinds. I'd only gain from having MR immunity. If everyone want it like that then go for it. It won't hurt me or any classes I will play [You must be logged in to view images. Log in or Register.].

Either way the MR system will get changed very soon and then we'll have to try it out again.
  #107  
Old 11-03-2011, 06:35 PM
Amuk Amuk is offline
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http://www.project1999.org/forums/sh...ad.php?t=53484

You are such a dumbfuck - you realise you defend the mechanics that break pvp in one thread, then condemn them in another - you don't even realise what a dumbass you are.
  #108  
Old 11-03-2011, 06:54 PM
Lovely Lovely is offline
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Quote:
Originally Posted by Amuk [You must be logged in to view images. Log in or Register.]
http://www.project1999.org/forums/sh...ad.php?t=53484

You are such a dumbfuck - you realise you defend the mechanics that break pvp in one thread, then condemn them in another - you don't even realise what a dumbass you are.
Yeah being CC'd for an unlimited time without having any resist checks is the same as root/snares/blind and stuns sometimes working and usually lasting half a second.

I never said that the current MR system is the best possible. But it's a lot better then it was in CLASSIC when everyone was immune to everything. But don't worry we got over two weeks to live and it will be changed.
  #109  
Old 11-03-2011, 07:31 PM
Amuk Amuk is offline
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I was at the pvp event, lets not be liers and say snare lands half a second - because most of my kills were on snared targets, and they wern't always bard snares. Least some people will just pvp solo/gank retards and yonder/gate when it's for anything significant and don't have to worry about how game breaking the shit is heh.

It's aight though, it'll only make guilds with good assist trains better.
  #110  
Old 11-03-2011, 07:36 PM
Null Null is offline
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Got big changes coming so this is sort of a moot point but 80ish MR isn't high enough to get you far into the partial territory. Snare right now pretty much flickers by 140ish (which is what Lovely usually runs if I recall).
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