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#101
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Quote:
Melee benefit more from gear either way and will get stronger then casters later on due to the fact that spells never get stronger while melee get better and better gear/weapons and do more and more damage. | |||
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Last edited by Lovely; 11-03-2011 at 01:28 PM..
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#102
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Quote:
Yes, gearing up for resists should make melee's stronger and more protected from spells – but that doesn't mean casters get "worse." As melee's get more gear, casters get more spells. This has been EQ's natural progression since the dawn of time. At some point down the line, the tables will begin to turn, but skill always comes in to play and it's not a coincidence that casters were always on top of the SZ leader boards (they were good at their class). You shouldn't be relying on CC to PvP, lesson 1. | |||
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#103
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Lovely just figures that, since Yonder seems to give you max range 100% of the time (snared melee trained in the event and yondered 2 miles away several times) she won't need MR for anything - it's funny that she doesn't consider being unparkable/blindable beneficial to her too, smells like noob buggy yonder abuse IMHO.
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#104
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Oh and TBH, if people are getting snared/blinded at 140+ mr the server will not be worth playing IMO. In the event we just snared a target and burnt it down - and I credit that to the fact that the gear given out was shit (my dwarf had 85 unbuffed mr) so I'm not going to rage about it till I see it for myself.
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#105
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I'm gonna be playing melee as well on live I just want a good system that will be viable at end game for everyone. Second. I REALLY COULDN'T GIVE A FLYING FUCK ABOUT CC, ITS USELESS IN 1V1 WIZARD PVP vs 90% of the classes. It's just a huge waste of mana. I don't need or use CC to kill people. You could remove CC spells from my book and I couldn't care. Well I guess I'd want them for PVE. But PVP no tyyy | |||
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#106
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I just want a good server with balanced resist. The only thing that could ever kill me is people CC'ing me with root/snares/stuns and blinds. I'd only gain from having MR immunity. If everyone want it like that then go for it. It won't hurt me or any classes I will play [You must be logged in to view images. Log in or Register.]. Either way the MR system will get changed very soon and then we'll have to try it out again. | |||
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#107
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http://www.project1999.org/forums/sh...ad.php?t=53484
You are such a dumbfuck - you realise you defend the mechanics that break pvp in one thread, then condemn them in another - you don't even realise what a dumbass you are. | ||
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#108
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I never said that the current MR system is the best possible. But it's a lot better then it was in CLASSIC when everyone was immune to everything. But don't worry we got over two weeks to live and it will be changed. | |||
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#109
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I was at the pvp event, lets not be liers and say snare lands half a second - because most of my kills were on snared targets, and they wern't always bard snares. Least some people will just pvp solo/gank retards and yonder/gate when it's for anything significant and don't have to worry about how game breaking the shit is heh.
It's aight though, it'll only make guilds with good assist trains better. | ||
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#110
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Got big changes coming so this is sort of a moot point but 80ish MR isn't high enough to get you far into the partial territory. Snare right now pretty much flickers by 140ish (which is what Lovely usually runs if I recall).
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