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#31
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i've been told that ac on the blue server has been fixed for a while, is this not the case either? are the servers using identical code for ac?
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#32
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i cant wait to raid you pal
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#33
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Quote:
That doesn't seem right. | |||
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#34
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Good data from the OP. I think it's cute how you nerds blow up over parsed data during beta... lol
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#35
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Quote:
__________________
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#36
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No need to flame the numbers, they may just need to be tweaked a bit. | |||
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#37
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Quote:
__________________
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#38
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Quote:
[You must be logged in to view images. Log in or Register.]
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#39
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From the data, the issue isn't going to be INT Caster Vs Warrior as the warrior's melee damage intake is going to be significantly less than an INT caster (the warrior parse had 3x the avoidance of the int caster). Seriously, the difference between being hit 87% of the time and 64% of the time is a lot bigger than most of you are giving credit. Take a look at the war/pal/monk parse to see the effect of avoidance on DPS intake. There is a reason monks took a defensive nerf in late-SoL.
The issue with AC not working is going to be non-plate, non-INT vs plate mitigation. Non-INTs can get up to 200 defense (warriors 210) so having the weak effect of AC is going to throw off the balance there. Without AC having a sizeable effect, a druid is going to have a similar damage intake to a warrior (obvious sans avoidance skills). | ||
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Last edited by pasi; 11-03-2011 at 05:00 PM..
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#40
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Quote:
I've tried to explain this now three times. Avoidance AC and Mitigation AC are two totally DIFFERENT values and used in separate calculations. The displayed AC value you see on the Player screen is a combination of both. As far as I can tell there is no problem with Avoidance. | |||
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