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  #31  
Old 11-03-2011, 02:37 PM
pickled_heretic pickled_heretic is offline
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i've been told that ac on the blue server has been fixed for a while, is this not the case either? are the servers using identical code for ac?
  #32  
Old 11-03-2011, 02:42 PM
Silikten Silikten is offline
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i cant wait to raid you pal
  #33  
Old 11-03-2011, 02:47 PM
juicedsixfo juicedsixfo is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
THis is a BIG DEAL. Warriors damage is completely fucked with ZERO benefit from armor, we are suppose to have huge mitigation, yet we are being hit by fucking necro and mage pets as hard as a enchanter would take the hits, this is going to completely gimp tanking on raids for warriors too.
Unlike Prova I don't have awesome stats and graphs to back up my post, but to concur with Knuckle, my 50 Warrior in planar gear is getting hit for full damage by pets and other melee's alike. I sometimes box a naked 50 shaman and both my guys get hit for the same amount.

That doesn't seem right.
  #34  
Old 11-03-2011, 03:06 PM
Marras Marras is offline
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Good data from the OP. I think it's cute how you nerds blow up over parsed data during beta... lol
  #35  
Old 11-03-2011, 03:16 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by Marras [You must be logged in to view images. Log in or Register.]
Good data from the OP. I think it's cute how you nerds blow up over parsed data during beta... lol
becuase these arent instant fixes and will require time, live server release is in 2 weeks and right now warriors ability to tank is being completely ignored. so our only advantage over a paladin or SK is our hitpoint disparity. If you go small race warrior you might as well be a spelless paladin or SK.
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  #36  
Old 11-03-2011, 03:27 PM
Marras Marras is offline
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Quote:
becuase these arent instant fixes and will require time, live server release is in 2 weeks and right now warriors ability to tank is being completely ignored. so our only advantage over a paladin or SK is our hitpoint disparity. If you go small race warrior you might as well be a spelless paladin or SK.
I'm with it - It's a good data thread, trying to keep it on topic.

No need to flame the numbers, they may just need to be tweaked a bit.
  #37  
Old 11-03-2011, 03:36 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by Marras [You must be logged in to view images. Log in or Register.]
I'm with it - It's a good data thread, trying to keep it on topic.

No need to flame the numbers, they may just need to be tweaked a bit.
Yeah, I'm more upset at retards like lovely with 2 brain cells "LOL CASTERS BEING HIT MORE THAN MELEE, ARMOR FINE"
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  #38  
Old 11-03-2011, 03:36 PM
gloinz gloinz is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
becuase these arent instant fixes and will require time, live server release is in 2 weeks and right now warriors ability to tank is being completely ignored. so our only advantage over a paladin or SK is our hitpoint disparity. If you go small race warrior you might as well be a spelless paladin or SK.
more like a dwarf warrior spellless lay handsless paladin with a monsoon bow chicka wow wow
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  #39  
Old 11-03-2011, 04:54 PM
pasi pasi is offline
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From the data, the issue isn't going to be INT Caster Vs Warrior as the warrior's melee damage intake is going to be significantly less than an INT caster (the warrior parse had 3x the avoidance of the int caster). Seriously, the difference between being hit 87% of the time and 64% of the time is a lot bigger than most of you are giving credit. Take a look at the war/pal/monk parse to see the effect of avoidance on DPS intake. There is a reason monks took a defensive nerf in late-SoL.

The issue with AC not working is going to be non-plate, non-INT vs plate mitigation. Non-INTs can get up to 200 defense (warriors 210) so having the weak effect of AC is going to throw off the balance there. Without AC having a sizeable effect, a druid is going to have a similar damage intake to a warrior (obvious sans avoidance skills).
Last edited by pasi; 11-03-2011 at 05:00 PM..
  #40  
Old 11-03-2011, 06:02 PM
Treats Treats is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
From the data, the issue isn't going to be INT Caster Vs Warrior as the warrior's melee damage intake is going to be significantly less than an INT caster (the warrior parse had 3x the avoidance of the int caster). Seriously, the difference between being hit 87% of the time and 64% of the time is a lot bigger than most of you are giving credit. Take a look at the war/pal/monk parse to see the effect of avoidance on DPS intake. There is a reason monks took a defensive nerf in late-SoL.
Avoidance was untouched in the monk nerf. It was Mitigation. Avoidance is based on Agility and Defense skill. Nothing else.

I've tried to explain this now three times. Avoidance AC and Mitigation AC are two totally DIFFERENT values and used in separate calculations. The displayed AC value you see on the Player screen is a combination of both. As far as I can tell there is no problem with Avoidance.
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