![]() |
|
#21
|
||||
|
Quote:
__________________
Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | |||
|
|
||||
|
#22
|
|||
|
Bluebie mentality is thinking "enjoyment" is enough alone.
Fuck that, I want to watch tears fall from your face as you get deleveled from raping you. | ||
|
|
|||
|
#23
|
|||
|
Exp death penalty doesn't make sense at all. Many tears will fall and they won't be mine.
| ||
|
|
|||
|
#24
|
|||
|
I agree, no need for the exp loss.. Cr plus coin loot is enough. People will still be greifed off the server. Do you want player's or hardcore pvp?
| ||
|
|
|||
|
#25
|
|||
|
the xp loss that was in was 1% of a level, hardly anything to cry over if you only die once.
and it is extremely effective to stop bind rushing/people from binding in places they shouldnt be so get over it
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||
|
|
|||
|
#26
|
|||
|
The point is will someone whos gonna die all afternoon gonna enjoy grinding all this XP back although he would enjoy an afternoon of PVPing?
I guarantee you XP loss is going to make it a ghost server... and then who are you "leets" gonna "make cry" ? Youre not thinking this through. Hell I played on Rallos for 2 years, solo for maybe 6 months, and even for me the thought of getting crushed by a zerg and losing xp each time makes me think about not playing at all. Im not gonna mind getting crushed all day cuz thats what happened to me on Rallos anyway, i fought twinks and 3v1 most of the times, but if i gotta grind some xp back each time i have a pvp session... wont last long. And again i garantee you that 90% of players will have less patience than me over this. | ||
|
Last edited by oldfish; 11-02-2011 at 11:00 PM..
|
|
||
|
#27
|
|||
|
Adding exp loss on pvp death and coding a bounty system are slightly different. Regardless, I'm not sure if I like it or not. I have a feeling it will be too insignificant to effect max 50 bind rushers, and will just be an annoyance for lvling. I also don't think it'll be a big deal in the big picture, and will prove to be a useless feature altogether.
If they make it a big penalty (like a mob death) then it will succeed in detering douchbags, but be way too griefing to the rest. | ||
|
|
|||
|
#28
|
|||
|
Even if you only lose .5% per death, that means if you die 6 times in an hour, and you want to pvp all nite, say saturday 3pm to 3am, it means youve lost a third of a level.
It might not be that much, but i just dont see the point in it. The people who wont die are the zergers and people who are already good at the game, and xp loss is just going to give them more of an edge. Once those people have twinks, its gonna be worse. | ||
|
|
|||
|
#29
|
|||
|
Die 6 times an hour for 12 hours what the fuck are you talking about. The idea behind it is someone you kill won't flip his shit and try to bind rush you all day. The last person I saw do it was Yulath on Secrets box, where we had to literally go to his bind spot and kill him over and over while we CR'd fear - it's fucking annoying, I just don't know if the exp hit will be large enough to deter someone max 50.
| ||
|
|
|||
|
#30
|
|||
|
I just can't imagine anyone having fun dying 6 times an hour for 12 hours regardless if there's exp loss or not heh, to each their own.
| ||
|
|
|||
![]() |
|
|