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#221
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I know your quick rebuttal is going to be... If someones going to waiste 1k insta gibbing me than so be it... 1k will be nothing 6months from now when this is still classic, is my point... Items will be sold for several thousand plat, and the recharging cost will be moot... Everyone keeps saying Ill resist this, Ill resist that... You wont have any buffs... Anyone will save 1-2 charges for your SoC as well.. Which goes to my whole point/post.. That Its fine, You of all people know Dar from Vanguard (our 30-40minute fight where you eventually had to just leave cause even on a druid you couldnt kill me, cause of clicky farming)... Will inevitably be what it all comes down too.... Stop thinking whats going to happen in the first month, and think about 5months from now, when 10k plat is nothing for someone to shell out to buy items they want... 3-5 10k plat sells and walllah, Ive funded my recharging needs for quite along time.
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Last edited by Kringe; 10-30-2011 at 02:39 PM..
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#222
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i have 110 fr unbuffed atm and im not completely gimping my mana to get it, redwoods are basically useless on anyone with around 80.
dont really care about all the conjecture of what "could" happen, i enjoy the depth that such items add to the game, they are also valuable tools for breaking up and disrupting zergs, since the resistance system is not classic and greatly favors said zergs this is even more critical. | ||
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#223
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I wasnt talking about Redwoods bro.. Redwoods are for scrubs/early levels... Conflag wands, any other wands from the planes etc was/is my focus.
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#224
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And Brogean said; Let there be basketball.
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#225
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well conflags and what not are a lot more stout, but only wizards can use them (even from inventory) and the 3 charges + lore tag at least prevents them from just spamming down everyone =P
dont think the planes will even be released until like 4 or 6 months later though and when they are kunark will be shortly after and with it the increase in levels/hp/gear/resists also it will just be a few wizards with a wand same as back on RZ and SZ. just not seeing an issue really, also you may be able to sell something for a few k initially, but the economy is going to very quickly get overloaded with all those items making them worth very little, reason stuff sells for a lot on the blue server is because all bluebies do is make new accounts and characters all day, most pvpers generally have 1 - 2 chars instead of the 10 - 20 they have over there. | ||
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#226
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Planes are going to be released on launch. Atleast Fear will be.
Also you dont think the early legacy items will sell for shit tons? I mean we can do thex in like 1-2hours x4-6 accounts will sell for ungodly amounts later on.. Thats just naming one of many legacy's. Necro Wands are around 700sh dmg Mages are gonna be over 1k as well.. thats 3 caster classes there. Your also forgetting the ability to recharge several 10stack pots as well... I wont name many of them for obvious reasons... Believe me Dar, I'm a huge proponent of utility items and farming so this doesnt effect me really... ITs the rest of the guys with much less thick of a skin i'm moreso concernced about.. Im thinking longevity of the server not the first initial few months of newness everyone will love.
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#227
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Arent the planar wands lore? Doesn't that making recharging them very difficult? I remember having my mage have 1 and using cleric to carry other on vztz due to lore tag.
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#228
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didnt know fear was going to be in at launch, but think most of the wands drop in hate anyway cept the necro one but if i recall thats just a dot that can be dispelled, the mage wand from there is just a dmg shield.
if it becomes a big issue it is a simple matter to adjust it at that point for the items that are causing the most problems as they did with ivandyrs on the blue server, one of my favorite things about eq has always been having a backpack full of obscure shit. dont want an entire classic mechanic done away with because a couple of int casters might score some wands and blow people up with them, if the planar wands become a big issue adjust those. the kedge keep wands are all lore and no drop, so dont see an issue with those. | ||
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#229
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On most emu servers if you just give an item with charges to an NPC, the NPC gives you the item back fully charged. This is where most people in this thread get the idea that rechargeable items are overpowered in pvp, because their only pvp experience is from shit servers like VZTZ where recharging didn't work as it was intended (ie, how it works on p99, where you need lots of plat to recharge items). Before saying that recharging is going to destroy the server, why not actually see how it affects the server first. It can be nerfed after release if it's really such a big deal, the way that ivandyr's hoops were nerfed on p99. My prediction is that they will not need to be nerfed and the idiots like Dojii who think that recharging items destroys pvp will just find something else to blame their inadequacy and noobishness on.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#230
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??????
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