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#101
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the only positive thing i can see from click-recharging is that it would provide a "plat sink" for the economy to keep down inflation (if things indeed cost a shit ton to recharge). give plat some actual value/meaning
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#102
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#103
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After doing a few 1v2 today on Beta I think I wanna keep Golem Wands. They allow you to do cool stuff like beating 2x 50's solo even if both are ready for you. Would be boring if people only PVP'd when they have an advantage which seems to be the way most people go.
Keep it Classic!! Every extra item you use in PVP also makes it more skillful! The only people who complain about it is usually the ones who mouse turn and can't handle more then a few spells [You must be logged in to view images. Log in or Register.]) | ||
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#104
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Golem wands != pumice
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#105
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lovely confirmed for keyboard turner
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#106
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the myriad of clicker items and consumeables in the game is a large part of what makes the pvp interesting and spontaneous, same as vanguard where those who took the time to acquire obscure items could add them to his bag of tricks.
for me personally golem wands and so on hurt me more than help me since i will be a largely buff dependant class, however they add much needed flare and randomness to combat, i also dont feel like killing newbie mobs on a regular basis to reup on lowbie illusion wands and so on because some newb might get killed by the one fellow newb on the server that has one of said items in the relevant range. | ||
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#107
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Golem wands aren't a problem, it's items like the spider net that probably cost 2 copper to recharge that are a problem:
http://everquest.allakhazam.com/db/item.html?item=3674 | ||
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#108
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"More fun for everyone" rofl don't try to blow smoke up my ass. Let's face it. I guarantee 95% of the time people zone plug is due to them being outnumbered. The current resist system already alleviates the possibility of escape for those who are outnumbered. I'm not saying that a person facing a 1 on 2 should have a chance to win, but they should have a chance to get the hell out of dodge. The way it is now, if you have 2 people jump you, you might as well just stop and /loc. What's next? Disable gate when engaged in pvp combat? If casters have a gate, then melee should be able to plug. It is classic.
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#109
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Zone plugging does need to be delt with. It hinders zone control, as the person you are running off away from your camp just zone plugs and comes back 5 mins later as you settle back into your camp, rinse/repeat.
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#110
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