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Old 10-28-2011, 03:12 PM
Sabin76 Sabin76 is offline
Sarnak


Join Date: Oct 2011
Posts: 364
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Bump and...

Can a dev answer me this?

When gathering regen statistics, an anomaly came up. Apparently, in the Elementaling pet group (lvl 8), the low level air pet (lvl 6) regens faster than the high level air pet (lvl 9). I'm talking raw numbers here... not percentages (which would be rather obvious). So here's my question: Do pets regen different amounts over a large number of ticks? (If not, we will just have to live with the slower regen on the higher level pet, unless this is a bug and needs to be reported [You must be logged in to view images. Log in or Register.])

I've noticed my own regen doing strange things (like going up, then coming back down a little bit). I can only assume that this is due to my own regen not being a whole number. Pets might do the same thing. I ran a short test for an air pet, and over 6 ticks the regen rate didn't change, but that is a very small sample. So.... do they have variable regen rates?

The way I gather regen data is by first calculating the HP of the pet using damage taken and precent decrease in health (using the more precise /pet health command). Once the mob's dead and the pet is still damaged, I let the pet stand for a tick mashing /pet health, and sit for a tick (again, mashing). If pet regen does what the above describes, that means that I cannot use only one data point to calculate regen, and this whole things is going to get a lot more time-consuming!

Oh! ...and can I please get the attack rate stats cuz that's going to be damn near impossible to collect data on with lag, etc.

Even if it's just: Earth < Water < Fire < Air (this is what I think it is, but confirmation would be awesome!)
Last edited by Sabin76; 10-28-2011 at 10:35 PM.. Reason: fixed levels for pets / added description of data gathering methodology
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