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  #21  
Old 10-26-2011, 04:02 PM
juicedsixfo juicedsixfo is offline
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Quote:
Originally Posted by Dfn [You must be logged in to view images. Log in or Register.]
And what's to stop Mr. Doesntgiveafuck from coming back and dying to you every 5 minutes until you finally leave the camp because you don't have the mana/hp to kill him faster than he respawns and comes back? You can't kill the camp in that time, and you care about your reputation enough that you don't want to die to him to preserve the camp. How do you "takeover camps" in this situation? Light bulb moment for you?
Nope, because bind rushing will be against the play nice policy you fucking moron.

Quote:
Originally Posted by Dfn [You must be logged in to view images. Log in or Register.]
That is where a penalty comes into play. Item loot, exp loss, whatever it is keeps Mr. Doesntgiveafuck from dying to you 500 times, wasting your time while you get nothing out of it. Killing Mr. Doesntgiveafuck is no satisfaction in and of itself as 75% of the server has killed him half a hundred times. He doesn't lose anything from dying to you and he doesn't care that he dies.

Now, apply this to "own zones" and "et cetera." I know thinking through things is sometimes difficult for those with intelligence as low as yourself, but please do us all a favor and try to process the information presented before posting more of your retard drivel. Thanks and have a nice day.
It sounds like you hate playing on a PvP server. What good is "item loot" on someone that's breaking the rules and bind rushing you? Also,

Quote:
Originally Posted by moht [You must be logged in to view images. Log in or Register.]
The server is proposed to have have coin loot and a pvp exp penalty. Is that different from consequences?
Last edited by juicedsixfo; 10-26-2011 at 04:09 PM..
  #22  
Old 10-26-2011, 04:03 PM
returnofahipster returnofahipster is offline
Kobold


Join Date: Sep 2011
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Original Classic Pvp was +4/-4 coin loot, item loot.
I wish to see this in this server.
However since it dosent seem likely.
Coin loot will have to suffice.
Its not enough to make me say its going to be a bad server.
It would be cool to have maybe 1 day a month with item loot tho!
  #23  
Old 10-26-2011, 04:08 PM
Dfn Dfn is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
The server is proposed to have have coin loot and a pvp exp penalty. Is that different from consequences?
No, I actually like the ruleset. I read the original post, which says item loot or other ideas of pvp death consequences. I tend to agree with the original poster that harsher penalties create a more active self-governing playerbase. I think PvP rewards and penalties are necessary for a successful PvP server. I also read the following responses, the first one beginning with
Quote:
It has been proven endlessly that making PvP/death more costly just encourages the vast number of douchebag present here to grief and harass as much as they possibly can. They already will, but at least they can't completely fuck the game up for others the way they'd be able to with itemloot.
Some responders talk only of item loot while some mention penalties in general.
Last edited by Dfn; 10-26-2011 at 04:12 PM..
  #24  
Old 10-26-2011, 04:11 PM
Dfn Dfn is offline
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Quote:
Originally Posted by juicedsixfo [You must be logged in to view images. Log in or Register.]
Nope, because bind rushing will be against the play nice policy you fucking moron.



It sounds like you hate playing on a PvP server. What good is "item loot" on someone that's bind rushing you? Also,
That's the point. Bind rushing should be enforced by PLAYERS - not some subjective rule only enforced when caught by an authority, well within the realm of GM favortism. Why go down that road when you can modify the system to give players the control?

I've played on more PvP servers than games you've played son. Item loot is no good on someone bind rushing you naked, unless of course they stop to loot their gear. But if I recall, this thread isn't specifically advocating for item loot - it includes "other ideas of pvp death consequence". This is where EXP loss comes in to play, low hp/mana on revival, etc.

Edit: I forgot the obligatory "you fucking moron." And I'll add my own - bluebie relying on playnice policy - LOLOLOLOL
Last edited by Dfn; 10-26-2011 at 04:14 PM..
  #25  
Old 10-26-2011, 04:13 PM
juicedsixfo juicedsixfo is offline
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You know that there is already exp loss on PvP death, right? Son?
  #26  
Old 10-26-2011, 04:13 PM
Authority Authority is offline
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Holy back-tracking Batman. You already sounded like a completely misinformed douche.. Just move along.
  #27  
Old 10-26-2011, 04:16 PM
Dfn Dfn is offline
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Quote:
Originally Posted by juicedsixfo [You must be logged in to view images. Log in or Register.]
You know that there is already exp loss on PvP death, right? Son?
As of right now, yes. But with whiners such as yourself ever present arguing against PvP death penalties, one can never be certain. Who's to say Rogean won't change his mind on the ruleset this afternoon?
  #28  
Old 10-26-2011, 04:19 PM
Nirgon Nirgon is offline
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Enter the modern edge of "huehuehue" gaming. The people that can't hack it at max level are going to make griefer twinks and buttfuck your population. Hell, some people won't even care about getting to the end game, just about making a griefer twink.
  #29  
Old 10-26-2011, 04:19 PM
Dfn Dfn is offline
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Also, you seem to be under the misconception that PvP death penalties are mutually exclusive. They are not.
  #30  
Old 10-26-2011, 04:22 PM
juicedsixfo juicedsixfo is offline
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Quote:
Originally Posted by Dfn [You must be logged in to view images. Log in or Register.]
As of right now, yes. But with whiners such as yourself ever present arguing against PvP death penalties, one can never be certain. Who's to say Rogean won't change his mind on the ruleset this afternoon?
"As of right now..." Dear god. You're done, son. If you want to argue hypothetical situations with yourself feel free.
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