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#151
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#152
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Wow, you people are something else. The fact that pet-classes are still better at soloing than melee classes has nothing to do with anything, of course they are going to be better at soloing. The fact is that they are not as effective at as they should be in an effort to be "classic" while their pets are kept not "classic" deliberately, which also has a negative effect on the class.
Using "classic" as a means to nerf my class, then dismissing my call to keep the game "classic" because my class is too good? Do you guys really not see why this annoys people? | ||
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#153
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Granted, the game is a lot of fun if you just stick to the uber classes. | |||
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#154
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In the end though, in a server aiming for classic, you can't deliberately dismiss people for asking for things to be classic. If they stated their reasons were to balance the game, there wouldn't be as many people mad. Their reasons are "keeping it classic" though, which is simply not true. | |||
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#155
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Am I the only person who has considered the fact that changes like this happened in "Classic/Live" because Everquest was becoming more popular and it was a subscription based game owned and operated by Sony? The whole business model revolved around making you play longer......I mean im sure everyone here was so consumed with the game at that time that we really thought this was a balance issue that needed addressing. The corrections that came later such as hybrid xp penalties and such were probably based more on the fact that Sony/Everquest was actually encountering competition in the market.
Then again perhaps I am just being paranoid.... | ||
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#156
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Of course in practice this doesn't happen at all, people group based on their levels not compared experience accumulated, rangers are not 40% better then clerics, etc. It became obvious that it was stupid, so it was removed once recognized in EQ, never existed in WoW and will never exist in another commercially successful MMORG. It only passes here because we're insane and hunger for nostalgia. But this is getting way off topic. The topic here is asking me to do what I'd have to do 9000 times, 18000 times instead deserves a lot of complaining. Exp penalties are a serious consideration at character creation, people making rangers knew what they were signing up for, people hit with this change didn't. | |||
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#157
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Roll a melee, expect to group. "Balance" doesn't come into the picture at all. This game predates all the bullshit MMO's where you twiddle your thumbs solo and DING MAX LEVEL. If that's the kind of game you are looking for there are plenty of opportunities out there to fulfill a challenge-less experience. Edit: EQ shitty? It's 12 years old. EQ was the Optimus Prime of MMOs when it released. | |||
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#158
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EQ is a solo game as well as a grouping game. Soloing classes usually have a hard time finding groups where as shitty solo classes usually excel in getting groups (aside from rangers). The only class that is both good at soloing and has great potential for groups is an Enchanter (should also be necro's but people hate them for odd reasons). Also, I find it much more rewarding and fun not having to play with 5 incompetent retards that I have to rely on to progress. I'd rather solo dungeon camps and take all the risk myself than the alternative (unless i'm playing with 5 other people as good as I am). Edit: the thing about Grouping classes. They are usually more desirable in raid settings and high level camps ( Seb Shroom king etc. ) where as necros, mages, druids really aren't desirable for much other than basic utilities. In overall balance of the game, I think it's pretty even. soooo STFU and stop crying.
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Last edited by Autotune; 10-24-2011 at 10:16 PM..
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#159
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#160
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Bards < Enchanters most of the time (both i like tho) Mages (never seen them needed for much of any group) Shamans (this one around high 50's and 60 are definitely as powerful or more so than necro and enchanter, but before hand not so much) Shamans are more on a level with necros, mages and enchanters at 60 but I don't see many of them around the upper 40's low 50's soloing in Lguk or anything of that nature. They are definitely powerhouses at 60 tho. Edit again: I was mostly speaking on the terms of Soloing outdoors and indoors ( which mostly only Necros, Enchanters and Mages [in some cases] can do ). I haven't seen many Bards or Shamans leveling solo in the mid level to higher level dungeons. Again, shamans start to around mid 50s, but not overall like mages, enchanters and necros.
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Last edited by Autotune; 10-24-2011 at 10:26 PM..
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