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#122
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i can say with almost 100% certainty that if pet agro isnt fixed but they retain this new pet damage rule i will never play my mage again, nor will i play on red99 (which ive been looking forward to for months). There is no point in trying to dance around broken mechanics, if they want classic then the rest of the mechanics that have to do with pets need to be fixed as well.
and before i get abunch of "good no one cares", "its their server be grateful", "otherbullshittycomeback0131415"... chasing away people should NEVER be the goal of the dev's, and changing fundamental mechanics without changing all other associated mechanics does just that.
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#123
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#124
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But, this change should have been stalled until at least aggro was fixed. Bonus if it was stalled until pet delay was fixed. Then it would be classic. What's troublesome is how a dev said pet delay would never be changed. That's what I'm complaining about. Pet delay was classic, so why intentionally leave that out but add the others? Why cherry-pick some changes but not others? Why cherry-pick the nerfs but not the bonuses? They're all classic, they should all be implemented, right? Can anyone here honestly say "no" to that?
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#125
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Yeah I'm tired of the "it's classic!" commentary when it's far from classic in so many aspects. If we're going "classic", we should get all the good with the bad, not just the nerfs! Or better yet, leave it the way it was since it's been that way for a long time and didn't seem to bother anyone, and the improved system is pretty close to classic era anyway.
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#126
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P1999 home of "Classic" everquest. Or rather some peoples own vision of classic everquest. Maybe if they get around to fixing before they nerf I will log back in again, till then toodles.
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#127
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My alt is a Human Ranger. Heavily twinked but still a Ranger (-40%). I group mainly with a Wood Elf Druid, a Human Enchanter and an Iksar SK(-68%). Everyone gets xp, we have a great time, rinse repeat. Not sure what the issues are?
Soloing was never easy on live regardless of class. One false turn for a Bard during a mass kite and you might be screwed. Spells being resisted as a caster class and same result was possible. For inconsistencies, bitching won't get anything changed. The devs respond to proof of what you say otherwise it is mainly viewed I think as an opinion. They have built this server and its pretty darn close to what I remember. 1000's of tweaks based on old information that they investigated or users submitted over time. Here you are bitching about 1 or 2 without doing any research. Buck up or shut up. I bet you people are likely to show up at a party empty-handed and then complain about the dip and the brand of beer available to consume. On live I played many classes including an Iksar Necro to around 29-30th level and soloing was never piece of cake. Resists, failure to do enough damage, adds, what-have-you. If you want to solo that's fine but I do not remember it being pleasant for me during Kunark/Velious era.
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"Death is certain, life is not."-Unknown
"When in doubt, burn it to the ground!"-Me | ||
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Last edited by casdegere; 10-24-2011 at 02:06 PM..
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#128
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#129
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Please support the bug report I posted. Maybe at least it will get a response?
http://www.project1999.org/forums/sh...ad.php?t=52490 | ||
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#130
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That bug is well known but I gather that changing it creates either another issue or a game imbalance.
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"Death is certain, life is not."-Unknown
"When in doubt, burn it to the ground!"-Me | ||
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