Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old 10-23-2011, 05:22 AM
rivalxl rivalxl is offline
Orc


Join Date: Oct 2011
Posts: 38
Default

I played a magician from classic to gates of discord on Rallos Zek. Pet damage was nerfed down to atleast 60% of its normal damage in because pets were "too powerful". Sadly this also made the mage laughable in pvp afterwords because their nukes take too long to cast. The biggest issues were the fact that pets could solo players with relative ease before the patch but after the patch they were completely ignorable, especially with any form of magic resist.

On a side note I am happy that mage pets no longer stop to cast their spells like they used to right now, this was a huge pain when your pet was chasing someone who was running the same speed but your pet would constantly fall behind because the pet would constantly stop to cast.

Oh, and i am not playing a mage during this beta, nor do i plan on playing a mage. Mages are awesome when people do not have resists but once people gear up they will be pathetic in pvp as per the norm.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:31 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.