![]() |
|
|
|
#1
|
|||
|
So what sort, if any parser are we allowed to use on this server?
can a GM or dev post some recommendations? I don't want anyone breaking any rules by using extra software that would get them banned and honestly, I don't know enough about them myself to pick. | ||
|
|
|||
|
#2
|
|||
|
Uh parsing just means turning /log on, and analyzing that logfile later. There's no actual "software" being run.
| ||
|
|
|||
|
#3
|
|||
|
there are realtime parsers that will read your file as you dps and you can get an easy to read read-out, and im sure they wont ban you for something like that.
| ||
|
|
|||
|
#4
|
|||
|
I looked at that beastlord article about defensive stats.
He may be right for all I know, but I can tell you that in live pc's and npc's played by different rules. The best fighting a melee was ever going to do was going ld in a fight and having them become an npc for a bit. Or look at how much sheer damage a pc player does when they get charmed. I guess it is due to the fact that most often we fight things that are maybe 10 levels lower to us, and when we become npcs we keep our level. So if you are in a group fighting level 40 mobs and go ld it is like a level 50 mob suddenly appearing on the scene. Not a ... well intentionally handicapped character. | ||
|
|
|||
|
#5
|
|||
|
Excellent start guys ill take a better look at the links when I get home as its frustrating to check out much on my blackberry.
I really wish a dev would post and shed a little light on us about what is known and within what guidelines we are allowed to work with. I really appreciate all the posts and discussion on the possible cause of the errors. This is exactly what our eq community should be!! | ||
|
|
|||
|
#6
|
|||
|
I just want to say that guy's approach is fine for pvp. For all that ac mattered in pvp honestly.
but mobs and pc's are different things. | ||
|
|
|||
|
#7
|
||||
|
Quote:
People initially thought that agility helped your avoidance, and that's because it's very easy to notice a placebo difference when you fully believe it's there. People wore agility gear en masse, but once they learned that it actually didn't do very much, they stopped, and agility was soon known to be a virtually useless stat. A lot of emu servers code agility avoidance and dexterity hit chance into their servers because they think it should be there, and this only makes more people think it should be that way. They never stop to consider if the fact that none of the experts make any mention of agility in those countless threads that detail EQ's defense system might actually mean it didn't do anything. | |||
|
Last edited by Throttle; 11-16-2009 at 07:26 PM..
|
|
|||
|
#8
|
|||
|
Character creation:
Agility is one factor in determining your avoidance--how often NPC's will miss when trying to hit you. It also increases your chances to gain points in some combat skills. | ||
|
|
|||
|
#9
|
|||
|
but it didn't.
| ||
|
|
|||
|
#10
|
|||
|
I'm not doubting you, but it's pretty easy to see where the rumor came from.
| ||
|
|
|||
![]() |
|
|