Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #161  
Old 10-11-2011, 05:31 AM
hotstud hotstud is offline
Kobold

hotstud's Avatar

Join Date: May 2011
Posts: 164
Default

Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
Whoa, this guy is mad.
So mad brew. Everything I write sounds mad. It's my own personal skill. In reality I'm just trying to make it clear that enabling a zone plugging punishment is a complete game changer and from a game development standpoint there are multiple factors that need to be considered before such a decision is made.

Devs want to play amateur game developer but they're obviously not very good at it if issues like this are ignored and answered with, "Maybe we should have a /ready command." Yeah, thanks.. sticky a post asking for discussion on this mechanic then insult me for actually pointing something out.

What can I say though, I'm the guy who got banned for 5 months for saying something Nilbog said was bullshit. I've come to understand that this server is more summed up like, "We do whatever the fuck we want. Your opinion is meaningless. We only ask for it so we can tell you to STFU."
__________________
Quote:
Originally Posted by Uthgaard View Post
I don't come into McDonalds and criticize your work.
Last edited by hotstud; 10-11-2011 at 05:34 AM..
  #162  
Old 10-11-2011, 05:58 AM
Darwoth Darwoth is offline
Banned


Join Date: Apr 2011
Posts: 614
Default

how bout 2 min pvp flag, can not zone for 2 mins once you attack another player unless via channeling a gate etc.

this way people that engage someone and end up on the shit end of the fight can not just numlock to the zoneline and plug, and pussbags that spend all their time hauling ass anyway can continue to do so.



or, pvp flag timer for all but when zoning you have a 10 second buff similar to the xp loss protection buff that cancels out the flag. this will improve pvp by removing zoneplugging/zone hopping but prevent the zoning into a dozen people issue being complained about.


or just implement pvp flag timer and make it so you can /w all zones like you could in post kunark, makes that real simple.


personally none of this is a big enough issue for me to really care, it should probably just be left alone. has been to many non classic things added/changed already and with to much more im afraid that much of the intended playerbase will be alienated instead.
  #163  
Old 10-11-2011, 01:08 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

You do know that some of these things while seemingly unfair and in need of adjustment were classic. You're suggesting that one mechanic with an exploitable element be replaced with another. Just leave it alone.
  #164  
Old 10-12-2011, 09:05 AM
Rust1d? Rust1d? is offline
Banned


Join Date: May 2011
Posts: 890
Default

Tell me what % of pvp fights happen at the zoneline? 2-5%? I really see this as a non-issue. Someone zone plugs, move on.
  #165  
Old 10-12-2011, 09:35 AM
Lovely Lovely is offline
Fire Giant

Lovely's Avatar

Join Date: Oct 2011
Posts: 828
Default

I don't really think it's a big issue. I make people plug and zone dance everyday and I don't really care. Let them waste their time and try to get them next time instead. You pretty much achieved your goal when you make someone plug anyways.
  #166  
Old 10-12-2011, 09:57 AM
Palemoon Palemoon is offline
Fire Giant


Join Date: Sep 2011
Posts: 848
Default

Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
I don't really think it's a big issue. I make people plug and zone dance everyday and I don't really care. Let them waste their time and try to get them next time instead. You pretty much achieved your goal when you make someone plug anyways.
You can do that as a wizard with high burst damage.

But try a classic era melee where anyone can stroll to the zoneline and plug in the 5 hours it takes you to get them to half health.

I don't want to make my opponent plug, just so he can log back in 5 mins later and attack me again. I want him corpse running from his bind point.
  #167  
Old 10-12-2011, 03:39 PM
Dontmez_Mebro Dontmez_Mebro is offline
Aviak

Dontmez_Mebro's Avatar

Join Date: Oct 2011
Posts: 68
Default

Sounds like a good idea.
  #168  
Old 10-20-2011, 11:03 AM
Arillious Arillious is offline
Banned


Join Date: Apr 2011
Posts: 267
Default

Honestly, we need to leave this issue alone. Pulling the plug is pretty classic and making someone pull the plug is kinda like making someone tap out in a MMA fight. It's almost more satisfcation then actually knocking them out/killing them.
  #169  
Old 10-20-2011, 02:09 PM
Xareth Xareth is offline
Kobold

Xareth's Avatar

Join Date: May 2011
Posts: 153
Default

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
how bout 2 min pvp flag, can not zone for 2 mins once you attack another player unless via channeling a gate etc.
When you mix EQ and drugs lots of crazy shit comes out.
  #170  
Old 10-20-2011, 02:18 PM
gloinz gloinz is offline
Planar Protector

gloinz's Avatar

Join Date: Aug 2011
Posts: 1,003
Default

Quote:
Originally Posted by Arillious [You must be logged in to view images. Log in or Register.]
Honestly, we need to leave this issue alone. Pulling the plug is pretty classic and making someone pull the plug is kinda like making someone tap out in a MMA fight. It's almost more satisfcation then actually knocking them out/killing them.
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005
Senior Vice President, <PvP Champs> 2006-Present
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:11 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.