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#31
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I played EQ2 briefly after they launched PvP servers. I was one of the first lvl 70s on the server and got the first Ice Nova Master spell on the server. I got kind of burnt out.
I will admit visually the game was pretty awesome and it did right a lot of things that I thought the original EQ miss-stepped on. I didn't really like the two faction environment, but that was mainly because I had played on a pvp server with 4 teams and felt that was a more interesting dynamic. I also wasn't a fan of the packs of mobs. I feel that social mobs are fine but I'm not really down with the idea of unsplittable mobs. As far as crafting goes I would like to see a game with something between EQ/EQ2 and WoW. I don't really like WoW's super easy mode grab a bunch of this and a bunch of that and hit combine and AFK to make a sandwhich. On the flip side it also doesn't make sense to me to fail a combine so epicly that you lose all components involved. The layout of zones is tough some games pack in too much stuff, others like Vanguard give you long stretches of desolate areas. I think the orignial EQ zones were good for when they came out, what was reasonable to achieve in the day. The later ones were just garbage. Dungeons were just repeating textures in unimaginitive right angle patterns.
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#33
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EQ2 always seemed like an open world while WoW felt like a theme park. Granted I played WoW for a lot longer than EQ2 but I always enjoyed the latter much more for actual gameplay.
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#34
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from 2004 to 2005 competition between EQ2 and WoW was very fierce. Players kept going back and forth between the games as both side devs were tuning their game after initial bugginess. I know a guy who switched between the two at least 5 times [You must be logged in to view images. Log in or Register.]
Important point is, that WoW sticked to its original goal, while EQ2 kept trying to please everyone, including both original eq1 player and new comers, and at the end turned merely into shadow of its original glory. I actually regret that i didn't tried wow during vanilla age. I played briefly a bit before WoLK, and I liked that specific era, but since then there were more and more changes I didn't liked at all. WoW has some interesting base concepts that I like, like talent system, but IMHO they didn't utilized it right. On the subject on pack-mobs in eq2 - they were non-spliteable, because they were a SINGLE encounter. So instead of giving you ONE big mob, they gave you 3-5 small ones. If you could split those, the encounter would no longer hold its original intended difficulty. (social mobs is a whole different thing all together here). And some classes were specifically build around ability to take down pack-mobs - like Warlock | ||
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Last edited by Kika Maslyaka; 10-18-2011 at 03:15 PM..
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#35
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I understood the role of the packed mobs I just didn't like how pre-packaged it made the encounters feel. I think all MMOs encounter many of the same problems and implement many of the same institutions but the small differences are what really draw in or deter users.
I played WoW near the launch, it was awesome. Especially the PvP before battlegrounds. I played EQ2 during one of my many breaks. I've played WoW on and off numerous times. The game is very well made as in comparison to how buggy so much of EQ and other MMOs have been. What I didn't/don't like about it is the need to please everyone no matter what their request. People play Paladins in EQ and accept that they are not going to top the charts in DPS. You try to tell that to people in WoW and they will QQ a river and eventually get their way.
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#36
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well Retribution paladins are suppose to be melee DPS =)
Holy paladins suppose to heal etc I would not expect Holy or Protection paly be able to dps | ||
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