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  #11  
Old 10-14-2011, 10:27 PM
Nikon Nikon is offline
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+1 Very good read. Thanks.
  #12  
Old 10-14-2011, 10:49 PM
Galacticus Galacticus is offline
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Quote:
Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
How do you know if that's true or not? You haven't read the design doc.
Have I?

http://www.ign.com/videos/2010/02/05...everquest-ep-1
Last edited by Galacticus; 10-14-2011 at 10:53 PM..
  #13  
Old 10-14-2011, 10:52 PM
SoulLeech SoulLeech is offline
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Well damn, I'd hoped for a little more than that. There's nothing there that hasn't been said 5 or even 10 years ago.

I hope someone in the know takes the time to do a complete tell-all on the early days EQ eventually. Something that isn't shallow and/or sanitized, that delves into the minutia what was going on day to day. At least to the level of Masters of Doom.
  #14  
Old 10-14-2011, 11:30 PM
Harrison Harrison is offline
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The responses are comedy gold.

Quote:
heerobya said

Half a heart
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EQ killed UO... and the rest of the MMO genre by turning everything into grind heavy, loot centric, raid or die garbage.

Everything EQ was and UO was NOT.

Thank you McQuaid...
  #15  
Old 10-14-2011, 11:44 PM
SoulLeech SoulLeech is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
This is btw is the source of all the inherited EQ flaws - when they made the game they never expected an average player to pass level 30, and did expected that game will die out in 6 months. That how we ended up with just 3 raid targets for entire game world...
Every MMO inherits flaws that would be better left behind. It's the law of these open-ended treadmill games that only ever die by attrition.

Think of any great standalone work or even trilogy in entertainment. Would they have been nearly as great or memorable if the creator and been afraid to allow any of his characters to grow, change or die? If he had simply kept writing until his words became unintelligible and no one cared to read them.

That's the story of every MMO.

I'd love to see a full-fledged MMO come along with the guts to have a finite scope, a beginning and an end.

Perhaps there could be some linkage between iterations or titles from the developer to retain "invested" players but nothing that would lock in 6 month, much less 5 or 10 year old design decisions.

I understand that a such a game could never find success with the millions who are completely satisfied with the rote experiences offered today.
  #16  
Old 10-15-2011, 12:26 AM
Kika Maslyaka Kika Maslyaka is offline
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I understand what you saying, but developers were too much DnD players, and not enough PC-gamers. They failed to realize, that in DnD environment there are no strangers in the party - in 9 out 10 cases you playing with a group of well established friends, in a RELAXED environment (pizza, drinks, jokes in the middle of combat etc) and you are not driven by mad desire to grind XP for hours and hours. In other words their transition from pen and paper to PC was terrible (Balder's Gates did much better job from this perspective). They desperately tried to push for thing which we today accept as fundamental for any MMO, while desperately clinging to base DnD principles that simply do not work in MMO environment.

Some of the flaws should have been if not anticipated, but at least acknowledged in the first 3-6 months, but it took years for BM to officially recognize even minor issues
  #17  
Old 10-15-2011, 01:27 AM
Cribanox Cribanox is offline
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I wonder what they would say about the time and devotion that goes into P99.
  #18  
Old 10-15-2011, 07:04 AM
Lovely Lovely is offline
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Damn I was hoping it would be longer! Good read though
  #19  
Old 10-15-2011, 11:47 AM
BobSmith BobSmith is offline
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Quote:
Originally Posted by Brad McQuaid
When you dueled somebody, it would say, "So-and-so beat so-and-so in a duel to the death." In beta we went in there and created a character called EverQuest and a character called Ultima Online. And then we would do a /kill on UO, so it would broadcast to everybody that EverQuest killed Ultima Online.
I can remember people making characters named "Budweiser", and "Coors", and doing the same thing.
  #20  
Old 10-15-2011, 05:22 PM
SoulLeech SoulLeech is offline
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Quote:
Originally Posted by BobSmith [You must be logged in to view images. Log in or Register.]
I can remember people making characters named "Budweiser", and "Coors", and doing the same thing.
Duel broadcasts were one of the many simple pleasures of old EQ. Though occasionally funny it's a shame they were most used and remembered for that kind silliness. It was a pretty big deal when a couple of "name" players out that name on the line for a duel on classic RZ.
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