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#11
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+1 Very good read. Thanks.
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#12
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Quote:
http://www.ign.com/videos/2010/02/05...everquest-ep-1 | |||
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Last edited by Galacticus; 10-14-2011 at 10:53 PM..
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#13
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Well damn, I'd hoped for a little more than that. There's nothing there that hasn't been said 5 or even 10 years ago.
I hope someone in the know takes the time to do a complete tell-all on the early days EQ eventually. Something that isn't shallow and/or sanitized, that delves into the minutia what was going on day to day. At least to the level of Masters of Doom. | ||
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#14
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The responses are comedy gold.
Quote:
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#15
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Quote:
Think of any great standalone work or even trilogy in entertainment. Would they have been nearly as great or memorable if the creator and been afraid to allow any of his characters to grow, change or die? If he had simply kept writing until his words became unintelligible and no one cared to read them. That's the story of every MMO. I'd love to see a full-fledged MMO come along with the guts to have a finite scope, a beginning and an end. Perhaps there could be some linkage between iterations or titles from the developer to retain "invested" players but nothing that would lock in 6 month, much less 5 or 10 year old design decisions. I understand that a such a game could never find success with the millions who are completely satisfied with the rote experiences offered today. | |||
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#16
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I understand what you saying, but developers were too much DnD players, and not enough PC-gamers. They failed to realize, that in DnD environment there are no strangers in the party - in 9 out 10 cases you playing with a group of well established friends, in a RELAXED environment (pizza, drinks, jokes in the middle of combat etc) and you are not driven by mad desire to grind XP for hours and hours. In other words their transition from pen and paper to PC was terrible (Balder's Gates did much better job from this perspective). They desperately tried to push for thing which we today accept as fundamental for any MMO, while desperately clinging to base DnD principles that simply do not work in MMO environment.
Some of the flaws should have been if not anticipated, but at least acknowledged in the first 3-6 months, but it took years for BM to officially recognize even minor issues | ||
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#17
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I wonder what they would say about the time and devotion that goes into P99.
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#18
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Damn I was hoping it would be longer! Good read though
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#19
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Quote:
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#20
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Quote:
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