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#31
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
#32
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You people who think that the CC spells should be viable in pvp will change your tune when a chanter comes in and is able to control an entire group and do whatever he wants with them. It may take him a while due to mana issues, but eventually he would be able to completely destory your entire group with ease. Or if you're a warrior and get snared for 10 minutes while a druid kites you. Just look what happened to WoW over the past years: There is a reason they limited the movement impairing effects so severely in pvp. There is a reason they severely limited the duration of CC spells (polymorph was a 30+ second spell). There is a reason they came out with trinkets that removed said effects. There is a reason they came out with diminishing returns. There is a reason why they gave every class some sort of stun/snare/root/fear (well, that was for their quest of 'balance' which is a whole different animal and one we should never get into). CC spells are way too powerful in PVP. Just look how powerful they are in PVE.
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#33
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![]() Mimix, I think there is a difference between having them be possible to land and having it so that you can quickly and efficiently snare/root/mez/blind everyone without fail. I don't think anyone is claiming that snare, root, mez, stun, blind, whatever should land even most of the time.
The question is should they be resisted 100% of the time? And at what resist level is this an acceptable thing? Naked? 100 MR? 150 MR? 200 MR? Do we go with Wermacht and insist that rogues, monks, and warriors be made to be the top tier solo classes they "always were" in classic pre-Kunark Everquest? Even if that means the other 11 classes in the game have to have their abilities made so incredibly useless that they aren't even worth memorizing? It would require making the resist chance super high at even minimal resist levels because none of these classes can take into account buffs from other classes as they are serious solo classes. Or do we pick some random anecotal evidence from elsewhere on the internet and set some resist "soft cap" up where spells resist heavily but not all the time? So that yes, at moderate resist levels, it's possible for 5 druids to, between the 5 of them, land a single snare on a solo player and put him at an extreme disadvantage? (that's the same as an 80% chance). And that it takes extreme levels of resistance to get to 90 or 95% resist chances? Keep in mind that only 3 classes in Everquest do not have a root or a snare of their own. What do you want to see? Like give me an example.
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~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
#34
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![]() 120ish mr and you hardly ever got rooted/snared/mezzed, cant say what the ratio was but it was sufficient enough that nobody bothered trying to root or snare unless they were a newb.
as an aside nobody is being kited anywhere if their properly prepared with a few pumice stones and/or do not just mindlessly walk after the kiter. likewise an enchanter isnt controlling a group of anything except retards that dont know how to punch each other or carry pots. | ||
#35
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![]() also rogues monks and warriors (and rangers) were the shittiest classes in the game in pvp lol
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#36
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Melee and hybrids were also balanced pretty well against each other in Kunark. Letting CC spells land just throws that balance out the window. Here's one example why: If I play a ranger and 10 minute ensnare lands 10% of the time and I fight a warrior, I'll just spam it over and over in between swings till it lands. The warrior has no channeling skill so he can't pumice it as I hit him. He'll just be walking around at 1mph every fight and get his ass kicked. Even without snare landing, I already was a better PvP class in the first place on ranger. Quote:
http://www.project1999.org/forums/sh...ad.php?t=51077 | |||||
#37
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
#38
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#39
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Though honestly right now it sounds like it will not be classic even a little bit in terms of resists and spell functionallity so it probably isn't worth arguing which viewpoint is more classic.
__________________
~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||||
#40
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