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#21
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Sullon's xp loss on pvp was rezzable though, this server is not. Sullon also onlyhave pvp loss on a +/-5 range whereas we have the dynamic range which can be far far more than that.
I don't think it is at all ridiculous to have an exp bonus (like Sullon) that helps promote pvp on the server. People are more likely to want to pvp if their grinding won't be nullified by it. 20% is not unreasonable. | ||
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#22
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If you compare this server to p1999 without taking pvp in to comparison it was said that people will level even slower because the SoLA quests gave too much xp when p1999 went live.
I think it would be reasonable to increase the xp slightly. If this server is going to be home to just the zt zy long term players its dead just like every other vz tz box. There is also the issue of big releases come up in Nov- Q1 2012 that will impact the population some. If the fresh blood is frustrated with the xp rate they are more apt to go and buy new release X. | ||
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#23
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So you are saying with all the fixed quests, it will be even more classic at this servers launch then blue99? Good, thats why we are all here. No sense with ruining all those bug fixes by throwing on a WoW style xp bonus on top of us.
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Last edited by Palemoon; 10-14-2011 at 01:39 PM..
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#24
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sometimes i camp with less exp in my bar than when i started the night
thats called a bad night. shit happens! Quote:
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#25
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its funny to me all these hard core responses everyone talking about wow etc and 1/2 of you have already quit beta wtf you @ bros
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#26
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Hmm. Now I'm wondering why they decided to make pvp death unrezzable. As a cleric, I would like to be able to do this for people.
__________________
“Smile, breathe, and go slowly.”
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#27
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Agreed. Really ought to have pvp death be full xp loss, but also rezzable, same as SZ.
Don't really care about xp bonus one way or the other. It would be nice as a means to keep people playing, since I imagine more than one person is going to get frustrated and quit when they eat a few pvp deaths instead of making leveling progress in a given night. But I don't think we need it. | ||
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#28
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If in classic the server which had exp loss also had an exp bonus why wouldn't it be implemented here?
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#29
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Because this server is a custom server, Rogean's vision of what pvp in 99 "ought" to have been, not a port of an existing classic pvp ruleset.
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#30
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Stop trying to be the toughest most bad ass EQ pvpers to ever live.
You aren't. You're just being an idiot. I would rather have 500 people than 50 if the xp bonus would help them stay. You have to think for the server health and how to keep a majority than to please a minority. XP bonus will help keep all the players that come back to enjoy it and forgot the hard parts because the good memories are the only things that stuck. It happened to me. I came back to blue99 after not playing since like pop came out and was pretty pissed a lot of the time when i would die and lose like 3 hours worth of work because mobs run 2x faster than i do. XP bonus = good and allows MORE players to play rather than LESS i would bet doors life that there would be no more than 1 person that quits because of an XP bonus. | ||
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