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#11
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I was referring to the original poster sorry I was too lazy to use quotes.
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#12
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you're blowing potential if you're nuking as a chanter...
__________________
Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#13
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Enchanter nukes were harder to land because it had the stun component. If it changed later on, well, who the fuck cares. But Enchanter nukes were hard to land in classic for that reason.
Blowing potential if you're nuking as an enchanter? What the fuck are you supposed to do when solo PvP'ing... Melee someone to death? | ||
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#14
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Quote:
i think all the "double checks" for MR spells in pvp got turned to single. the damage was minimal compared to the chance to root. no one cared if druid root did 100 damage, it only mattered if you got rooted or not. | |||
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#15
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then again, the random number generator was streaky.. so doubles didnt matter much anyway
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#16
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I've played enc on several emus pvp and pve, and enc on live pvp since 1 week after launch. Never was enc the best(easiest) solo class but a well played enc can solo. It is costly (peridots for rune) but enc can solo especially low lvls when str debuffs land and you can charm something and kill them while perma rooted and chain chaotic feedback/mesmerize for stuns or nuke them slowly/dot if it not an sk. As well as other tricks that are good solo. Higher teir pvp changes a bit, but low lvl with no gear are op.
As far as grp/mass pvp its rare i have a dmg spell up on my enc, we are for dispell mainly(only 4 slot in game, and we get 2 in kunark), tash, root, mez, blind, runes, chatotic feedback for interupts(pretty much same resist as other nukes but you dont lose mana if resisted essentially.) Although the question that should really be asked i havent even seen addressed.(editted super enc secrets) | ||
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Last edited by Maelzai; 10-13-2011 at 02:21 AM..
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#17
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Honestly, I'm pretty sure a spell with a DD and secondary effect would just make its resist check against the secondary effect. This would make enchanter nukes easier to resist since it's easier to resist a stun than it is to fully resist a nuke. It wouldn't be relevant for druid roots and shaman dots because it checks for the root and dot component, and those are as easy to resist as any other similar spell without a resist modifier. There should be no saving throw against the DD component at all, hence why it can't roll for partial damage. So:
Enchanter nukes: saving throw vs. stun, thus easier to resist than other nukes where there's a roll for partial damage. Enchanter nukes (and certain wizard/druid nukes, as well as the cleric stuns that do damage) can't do partial damage and will always do full or no damage. Poison/disease dots: saving throw vs. dot, thus the same chance to resist as any other dot except the ones with resist modifiers. Druid/ranger roots: saving throw vs. root, thus the same chance to resist as any other root. I believe there was a while where the DD part could break the root instantly, however. This was then fixed by making the DD apply before the root effect. Not sure when this happened. That's how I remember it, and it's what makes the most sense. It's absurd to assume that these spells were twice as easy to resist. | ||
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Last edited by Bockscar; 10-13-2011 at 09:45 PM..
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#18
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I agree that wizzie stun nukes (tishan's clash), druid stun nukes (whirling wind), and cleric stun with dmg (force) also were harder to land and always did max dmg or full resist.
__________________
~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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