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View Poll Results: Are you happy with an 8 level pvp range
Yes 75 41.44%
No (Post your suggested level difference) 106 58.56%
Voters: 181. You may not vote on this poll

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  #51  
Old 10-12-2011, 02:52 PM
Lazortag Lazortag is offline
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As for the range, I'm cool with anything really, but if it does get changed I would prefer something like +/-4 which makes sense on many levels (since it often allows you to only engage people with similar quality of spells and does make pvp fairer overall) and probably feels the most "classic" of all the level ranges. I would also prefer having pvp start higher than level 2 but again, I'll play either way. If we keep things as they are and level 10 players insist on griefing level 2 players, I'm going to level an alt to level 18 specifically to destroy people who do this. I think some others should follow suit too - a lot of the problems people have mentioned could go away on a server with a large and involved enough community if we just policed each other a bit.
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  #52  
Old 10-12-2011, 02:56 PM
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the issue with having pvp starting at lv 1 is you will have people sitting there killing people as they make chars or level 5's shitting on level 1-4s. Having pvp start at lv 6 eliminates lots of griefing which would drive newbies off the server.
  #53  
Old 10-12-2011, 02:57 PM
Softcore PK Softcore PK is offline
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Yes, the dynamic range is a great idea. And if all the bugs can be worked out of it, I support it 100%.

The people saying 8 range is too much seem to be under the impression that any pvp these newbies encounter will be against twinks 8 levels higher. This is really not the case, and beyond the CB griefers us elves have always put up with, it doesn't really happen that often. In the random encounters of players that are +8, I feel they should be able to attack. EQ PvP has never been about fairness and if your options are either to die or escape, players should utilize their skills and make their best efforts at escape.

There are bigger and badder PKs out there, and you should be wary of them. 8 level range seems perfect for this, because that's generally the sort of range you'd see in many exp zones. When you're in your late teens, you are among the higher levels for CB, and you earned your advantage over the early teens by sticking it out and dealing with the people who had an advantage over you. This is nice too, because a lot of places are like this. Start to outlevel oasis and nro? Time to move to loio or somewhere, and start at the bottom rung of the exp ladder for the new zone. Then you get to your late 20s and you're king of that exp zone.. but only because you were able to stick it out, and level while in danger of being killed by the higher levels exping there. No one gets any serious advantage over anyone else, because everyone gets to enjoy being big and bad AND small and easy.
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  #54  
Old 10-12-2011, 02:58 PM
georgie georgie is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
I think there have been some excellent proposals for a scaling level range. Something along the lines of:

1-20: +/- 4 levels
21-30: 5 levels
31-40: 6 levels
41-50: 8 levels

Then fidget a bit with the first level in a new bracket so it's, say, +5/-4 at level 21 so a level 21 player can't attack a level 16 player who isn't in range to the 21.

I think an 8-level range is important in the endgame where a dungeon can easily contain a wide range of levels. If it was a 5-level range, for instance, then there'd frequently be situations where players would compete for the same content but be unable to PvP, and that has to be avoided as much as possible. You're much more capable of PvPing against someone 6/7/8 levels above you when you're 40+ than you are when you're level 7. Even if a level 41 won't usually beat a level 49, it can make for a worthwhile fight and it isn't the one-sided griefing that it would be for a level 7 against a level 15. Lower-level content tends to span a shorter range of levels - you don't sit at orc hill or dervs for eight levels, but you absolutely can do many of the lguk/solb spots from the early 40s all the way to 50.

If you don't want to code a scaling level range system, I'd say go with +/- 8 and let people endure the sucky lower levels. It's more important to ensure that the ruleset doesn't stifle PvP in the higher levels.
or just make it 8+/- at 42-50 , 42 will just have a 8+ range
  #55  
Old 10-12-2011, 03:07 PM
casdegere casdegere is offline
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I think 5 levels is most reasonable
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  #56  
Old 10-12-2011, 03:10 PM
Dontmez_Mebro Dontmez_Mebro is offline
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+/- 4-5
  #57  
Old 10-12-2011, 03:17 PM
Yukahwa Yukahwa is offline
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Softcore what that really means is that you spend a lot of time slaughtering people mercilessly and being slaughtered mercilessly. It just isn't fun at either end of the 8 level pvp range. I feel half obligated to kill anyone lower level than me and in my PVP range, but when they are level 12 and I am level 20 it just isn't fun. A tighter range means everyone actually gets to fight, rather than just get killed or be a killer. It means fights happen.
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  #58  
Old 10-12-2011, 03:22 PM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by Yukahwa [You must be logged in to view images. Log in or Register.]
Softcore what that really means is that you spend a lot of time slaughtering people mercilessly and being slaughtered mercilessly. It just isn't fun at either end of the 8 level pvp range. I feel half obligated to kill anyone lower level than me and in my PVP range, but when they are level 12 and I am level 20 it just isn't fun. A tighter range means everyone actually gets to fight, rather than just get killed or be a killer. It means fights happen.
A lot of time? No, not in most character's lives. Fights will still happen, as the general exp spots will be populated by people around your level. In my experience, coming across someone 8 levels above or below you is something that tends to happen more when you're exploring, or running to/from bank or exp spot.

I really don't understand why this is such a big deal for some people. It's understandable in CB, which is the place to go get griefed, but once you hit level 20 it's honestly not that big of a deal. Why are you all so afraid of dying?
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  #59  
Old 10-12-2011, 03:25 PM
Darwoth Darwoth is offline
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some of the best xp spots post 35 are used from the mid 30s to mid 40s, either keep the 8 level range or make it so the lower range only applies sub 30 imo.
  #60  
Old 10-12-2011, 03:32 PM
gloinz gloinz is offline
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
some of the best xp spots post 35 are used from the mid 30s to mid 40s, either keep the 8 level range or make it so the lower range only applies sub 30 imo.
2nd this here motion
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