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  #21  
Old 10-11-2011, 02:46 AM
fiegi fiegi is offline
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Originally Posted by Sniperfire [You must be logged in to view images. Log in or Register.]
make it classic
chuck likes where your head is pvpmach
  #22  
Old 10-11-2011, 08:44 AM
Rust1d? Rust1d? is offline
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I think Fear/Charm should work but maybe half or 1/4 duration. Another idea would be (if it can be coded) for the chamred person to be confined to a small space. I'm probably not even playing a caster this go around anyway, just want to keep things classic brews.
  #23  
Old 10-11-2011, 09:20 AM
Lasher Lasher is offline
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Quote:
Originally Posted by tmoneynegro [You must be logged in to view images. Log in or Register.]
You're one of those people that played TZVZ and never paid for an EQ live account in your life right? This is like asking to prove that the sky is blue.
Played on tz at release in 1999. you played on sz, a server that started in 2001?

IM not claiming what the magical number is but you are adamant that 100mr IS the number with no wiggle room. I agree that snare and root did not land well at all when people got a decent amount of mr but there are mr spells that did land on people with 100 mr, chaotic feed back landed with enough certaintiy that it was worth having memed and using, aswell as slow was useful in clasic and even in kunark on most melee but warriors and rogs. Both of us are giving anecdotal stories but im not delusional to say that 100mr will make you immune to non lure/modded mr spells
Last edited by Lasher; 10-11-2011 at 03:28 PM..
  #24  
Old 10-11-2011, 10:47 AM
Rust1d? Rust1d? is offline
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When I played on live, I remember people saying that 150+ resists was pretty standard, especially for melees. It has been a while so I could be wrong. I have not played live since SoL.
  #25  
Old 10-11-2011, 01:07 PM
dusk883 dusk883 is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
When I played on live, I remember people saying that 150+ resists was pretty standard, especially for melees. It has been a while so I could be wrong. I have not played live since SoL.
^ this was TZ anyway.
IMHO
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  #26  
Old 10-11-2011, 03:26 PM
Lasher Lasher is offline
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probably wont matter, i dont see fear going in
  #27  
Old 10-11-2011, 03:43 PM
XiakenjaTZ XiakenjaTZ is offline
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my memory... 100 you would bounce some spells, 150 you bounced a bunch and when it did land it was quick.

and fear is just as OP and dumb as player charm. Imagine the trains that would create and the excuse it would give people who wanted to train... "oh i was feared so I ran into the tentacle terrors"
  #28  
Old 10-11-2011, 05:15 PM
dusk883 dusk883 is offline
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Quote:
Originally Posted by XiakenjaTZ [You must be logged in to view images. Log in or Register.]
my memory... 100 you would bounce some spells, 150 you bounced a bunch and when it did land it was quick.
My memory exactly this ^
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  #29  
Old 10-11-2011, 05:21 PM
Harrison Harrison is offline
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Both are highly exploitable, and as such shouldn't be allowed in for that alone.
  #30  
Old 10-11-2011, 05:42 PM
Muaar Muaar is offline
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mechanics are exploitable quick remove all of them
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