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#152
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Quote:
Zone plugging is the only real option to make zones not completely retarded in PvP. No one wants to cross a zone line and see 5 people waiting on the other side already casting spells by the time you can control your character then be punished for zoning back and pulling plug. I guarantee you if zone plugging is punished every fucking zoneline in the game will be camped because it gives you a HUGE advantage to starting a fight. No one can see if you're in the next zone, no one can see across the zone line, and you get to engage first for 3-5 seconds before they even know there is a fight and on top of all that now you get punished for using the one advantage a zone offers (leaving the game instantly)? Punishing zone plugging only makes zoning extremely frustrating and nothing but a negative experience. Zone lines have to be in the game, don't leave the disadvantages while removing the advantages. This will also enable some bullshit ganking techniques. Have friends log out on one side of zone, you and friends camp other side. When someone zones over you engage and tell your friends to log in. Now you've created an inescapable trap using zone lines to give your gank squad an unfair advantage. Totally changes the dynamic of zoning and PvP. P.S. Like I said a mechanic where zoning while not in PvP then immediately being engaged on other side that allows you to zone back immediately and plug without punishment would be fine. I'm all for punishing zone plugging where someone runs to a zone to escape PvP that started while they were playing. It does need to account for this specific situation though where you zone into a new area and are immediately attacked. | |||
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Last edited by hotstud; 10-10-2011 at 10:11 AM..
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#153
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#154
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Group zones in, all crash. Players waiting on other side get free kills. Sounds smart to me right.
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#157
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i think he makes a good point in that /anon should be removed.
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#158
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So right now zones are essentially a safe spot. You can zone dance or even zone plug. Punishing zone plugging will just change zones from being safe spots into being death traps. It's not going to fix anything about zones being annoying it will just make them 10x more annoying. This change will only ensure that on the issue of zones people are going to die a lot more. Not because they ran away but because zones will be the new "I win" button as you get to engage first and no one can zone away after you've nuked the shit out of them before they could even see what was happening. So, that's fine.. everyone should die more, right? It's MUCH more frustrating to the killer when a victim zones away and pulls plug than it is to a victim who zones into a gank squad and now has no possible exit, right? Well if the server is using that mentality why don't you add full corpse loot and max level range for attack, remove anonymous, no safety for level 1s, etc? Quote:
How about instead of a /ready command you not change a classic mechanic to reward people who camp on the other side of zone lines to take advantage of people being in game before they can even play? You're just SOOOO hardcore Null, you want so much PvP you're happy to have it happen when people aren't even in control of their character because of the zone mechanic and then instead of being able to safely get away by zoning back they should be popped out LD on the other side to guarantee a kill because they DARED CROSS A ZONE LINE.. FUCKING NEWBS, LLOLOLOLOL Hows that full corpse loot and max level range coming along? I can't wait. | ||||
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Last edited by hotstud; 10-10-2011 at 11:29 PM..
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#160
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