![]() |
|
#51
|
||||
|
Quote:
| |||
|
#52
|
|||
|
Dispels should never resist and always be effective at removing effects without PR/DR counters from right to left. There are no "dispel counters." If you disagree you didn't play classic EverQuest.
__________________
I am Reiker.
![]() lol wut | ||
|
#53
|
|||
|
Why are people still talking about dispel being resisted on players? Dispel dosent even land on "you" it lands on your debuffs/buffs and its those debuffs/buffs that make a resistance check vs. the strength of the dispell. And yes, some dispells are so weak or some buffs are so strong, that the buff will resist being dispelled.
Has nothing to do with a players MR, or anything. Its interaction between the particular dispell and buff. We know what makes a dispell weak or strong (the number in parenthesis, see Tapar Enchantment doing next to nothing with its awsome strength of zero vs. recant magic's strength of 9) but I think what we are in the dark about still is what makes a buff "strong" and resisty. Level of the buffer who cast it? Level of the buff spell itself? Something else? All the evidence points to this, and all your memories of pumice stones working EXACTLY the same each and every cast, no matter what the buffs or what the levels, does not constitute fact. It just sounds like a bunch of monks wanting to make sure their pumice will ALWAYS take off the first two buff slots , no matter what is on them, and never resist one of those first two slots to then strike down a buff farther down on their precious buff list. tl;dr: Yes players cannot resist "dispell", but your buffs sure can. Load up an enchanter with Taper Enchantment and tell me how that works out for you. | ||
|
#54
|
|||
|
Taper Enchantment is the one spell that could credibly be the exception. Other dispels were guaranteed.
| ||
|
#55
|
||||
|
Quote:
Your memory you say? Like I said , I have memory of higher level dispels occasionally skipping a buff in the first two slots and knocking out a buff further down the line. Someone else in this thread said they have memory of cancel magic being very unreliable in taking down high level spells like Winged Death. My evidence beyond memory? (which is important in this forum section) I witnessed a higher level dispel doing just that, skipping one of my first two buffs and knocking out a buff farther down the line on Al'kabor. And I have yet to see anywhere that dispel strenghts and how they interact with buffs changing between 1999 and 2002. I also see that there are several enchanter spells that remove the same number of buff slots. Why do they exist unless the strength of the higher level dispels is important. I know you guys really want pumice to be a 100 percent sure thing each and every time, but my memory, my research, and the collaborating data does not support 100 percent reliable behavior with dispels. | |||
|
#56
|
|||
|
They added dispells in game that would hop around in your buff order. I believe a ranger had a spell like that and i think there was a potion that did it.
I attributed the reason ench got a spell like pillage and recant was 1) recant has a faster cast time than pillage 2) the recast is on both spells are 5 sec but the global cool down for your spell bar is 3.5 sec. Having both dispells up allows you dispell buffs faster. | ||
|
#57
|
|||
|
i dont remember at what point on live it was.. but i do remember dispells not dispelling a buff, when i had only 1 buff on. this was a "strong" resistful buff. it was aego or some kind of large HP buff. remember distincly casting dispell on myself but it not going away until a couple casts.
i think what makes a buff harder to dispell is the length of time the buff has on it. so a buff that lands for 100 minutes would be harder to dispell than a buff that lasts only 5 mins | ||
|
#58
|
|||
|
little info from google, though from 2004. saying magic resist played a roll, and that dispels weren't always successful
http://forums.station.sony.com/eq/po...topic_id=71183 | ||
|
#59
|
||||
|
Quote:
Tell me why then Annul Magic was so special? It's perk was to *always* remove 2 magic (read: not poison or disease) buffs/debuffs. Cancel couldn't remove ignite blood etc in one cast on live, you had to use nullify or better. On VZTZ? Yeah I think it was broken and that shit worked. Sorry, but I know this to be true. It is one thing to get the message "you resist the cancel magic/nullify magic" vs it hitting you and something not being removed. Hopefully this is looked into correctly. | |||
|
Last edited by Nirgon; 10-10-2011 at 01:10 PM..
| ||||
|
#60
|
||||
|
Quote:
Yup. I don't remember the red resist message at all, but I do recall certain buffs taking more than one cast of cancel magic etc to remove the affliction. | |||
![]() |
|
|