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  #41  
Old 10-06-2011, 07:31 AM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by tmoneynegro [You must be logged in to view images. Log in or Register.]
Are you high dude, there is no flat 60% hit rate in EQ. On EQ live, I don't remember even being able to miss a level 1. You definitely get a bonus or penalty based on your level vs opponent.

I doubt it's 60% vs even cons either. If that was true, attacking a warrior in PvP and trying to get through his dodge, parry, and riposte would leave you with something like a 30% hit rate and in real EQ PvP, I'm pretty sure at least half of my swings landed.
Yep... He even made a graph to illustrate his findings.

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  #42  
Old 10-06-2011, 07:56 AM
Envious Envious is offline
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Quote:
Originally Posted by Amuk [You must be logged in to view images. Log in or Register.]
Well the people saying it's low were from VZ/TZ where melee damage was really crazy, the damage here seems on par with p99, whether that's classic fuck if I can remember.
^This
  #43  
Old 10-06-2011, 08:37 AM
Billbike Billbike is offline
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One of two things will happen.

1. Melees will be a PvE archetype only.

2. Melees get modified and brought up to PvP competition capability.

There inevitably will be a few novelties who PvP with raid geared melees, but they too would fall to any well played caster/healer.

Can PvP changes be made, while not affecting PvE? On VZTZ, a few fixes were tried. I believe the hit rates were adjusted, warriors were imbued with triple attack, etc. Could any of these be made to effect PvP only? (for those who fear PvE imbalance).

Being proactive is NOT a sin. No need to be scared of evolution. It will still be classic, only better.

Just try something, anything besides nothing.
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  #44  
Old 10-06-2011, 08:43 AM
Harrison Harrison is offline
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Yeah, let's adjust melee like vztz did. That server was so balanced and successful...oh wait.

No.
  #45  
Old 10-06-2011, 09:03 AM
Bockscar Bockscar is offline
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It's not very far from classic. Probably pretty accurate with perhaps a slight skew in the wrong direction. Melee were plenty viable in classic, and they were fine on p99 pre-Kunark as well, they just suck an enormous schlong in the early levels. That's a fact of life. I specifically remember having a level 20 paladin on Tallon and I went to Crushbone and fought some guy, but I missed like 9 swings in a row, got raped, and went and raged on the castersrealm forums.

Consider, for instance, that our weapons suck. Melees are running around with 5dmg weapons. When a hit gets mitigated to less than 1 damage, it displays as a miss. When your maximum damage is 10, you'll get a lot more displayed misses due to the damage being mitigated to less than 1. Look at screenshots from someone like cwall with a 30dmg weapon - his hits look fairly consistent, and that's because a hit with a 30dmg weapon will very rarely be mitigated to 0. Once better weapons, damage tables and melee damage bonus kicks in, it'll help a lot.

What we absolutely do not need is a bunch of custom shit on red99. Like p99, the server's popularity hinges on the classic factor. A select few things can be tampered with, such as removing egg-shamed pumice because it destroys PvP and was taken out before Kunark anyway, but class mechanics should stay 100% classic.
Last edited by Bockscar; 10-06-2011 at 09:06 AM..
  #46  
Old 10-06-2011, 09:36 AM
valithteezee valithteezee is offline
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It's being tweaked as we speak guys.
  #47  
Old 10-06-2011, 09:40 AM
pickled_heretic pickled_heretic is offline
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Welcome To Classic
  #48  
Old 10-06-2011, 09:45 AM
Treats Treats is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
Consider, for instance, that our weapons suck. Melees are running around with 5dmg weapons. When a hit gets mitigated to less than 1 damage, it displays as a miss. When your maximum damage is 10, you'll get a lot more displayed misses due to the damage being mitigated to less than 1. Look at screenshots from someone like cwall with a 30dmg weapon - his hits look fairly consistent, and that's because a hit with a 30dmg weapon will very rarely be mitigated to 0. Once better weapons, damage tables and melee damage bonus kicks in, it'll help a lot.
Not sure how people came up with this theory that you can mitigate at hit into a miss. This is not possible. Avoidance and Mitigation are SEPARATE mechanics.

Quote:
Weapon skill affects the following:



- Offense rating. Offense is used in two ways for PCs. First, it is rolled against the opponent's mitigation to determine initial damage amount. This is based on an index from 1 to 20 and is the same for NPC attacks. Second, for PCs only, it is used in conjunction with damage tables to determine extra damage. This extra damage is capped at a percent based on your damage tables - that's the 3.05 number you know, although in fact it also adds +1 damage if you're level 55 or higher. Once you have enough offense to roll that percentage, you won't see your max hit increase simply by gaining more attack, although your average percentage will increase. This is one reason why offense has diminishing returns at high amounts.



- To-hit rating. To-hit is rolled against the opponent's avoidance to determine if an attack hits or misses.
If you suspect there are problems with hit/miss ratio, do parses at lower levels and post in the bug forum.
  #49  
Old 10-06-2011, 10:24 AM
Envious Envious is offline
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Quote:
Originally Posted by valithteezee
It's being tweaked as we speak guys.
VZ/TZ clowns ruining this server before its out of beta
  #50  
Old 10-06-2011, 10:26 AM
Aadill Aadill is offline
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The only viable argument someone has made is that PvP vs PvE has different damage formulae but no proof has been presented for that to be the case.
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