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  #51  
Old 10-05-2011, 07:04 PM
Rust1d? Rust1d? is offline
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So let us have compromise....+/- 5 pvp starts at level 6. Gives people a chance to get a few levels in order to get their feet wet. Not sure what else could be done...
  #52  
Old 10-05-2011, 07:06 PM
Yukahwa Yukahwa is offline
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Yeah that is the only situation that OOR stuff really does become an issue, actually.

Level 1-30 are the most important levels if you are talking about creating a server that will actually survive. For these levels 8 level pvp range is no good. Maybe the step to a greater pvp range should be a level 40..or just go simple style and leave it at 4 levels.
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  #53  
Old 10-05-2011, 07:21 PM
Muaar Muaar is offline
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Good thread. I am torn, not sure which option I would like to see. I think that +/-8 killable but only +/-4 can be looted or lose exp would keep the 'fight for camps' dynamic but avoid some exp-griefing that turns people away immediately.

It sucks to have your entire group wiped by another group 8 levels higher that you stood no chance against, but that's everquest. You travel back and fight those bastards. Say you somehow take down a group of players 8 levels higher than you. Does the lower level player get to loot?


4 level range pvp from 1-30, 8 levels after that sounds perfect actually. avoids newbies being griefed and encourages the griefing of established players, something we all love to see. 4 levels might be best.
Last edited by Muaar; 10-05-2011 at 07:43 PM..
  #54  
Old 10-05-2011, 11:06 PM
Billbike Billbike is offline
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The PvP range at max level must be 8+. Anyone who actually played on a PvP server knows this. Otherwise you will have 45 oor clerics healing raids, oor item campers, and most group PvP will have members oor to each other.

If Kunark releases someday. 55 oor to 60?

No.
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Last edited by Billbike; 10-05-2011 at 11:08 PM..
  #55  
Old 10-05-2011, 11:19 PM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by Billbike [You must be logged in to view images. Log in or Register.]
The PvP range at max level must be 8+. Anyone who actually played on a PvP server knows this. Otherwise you will have 45 oor clerics healing raids, oor item campers, and most group PvP will have members oor to each other.

If Kunark releases someday. 55 oor to 60?

No.
Yes, I agree, that's why I like the idea of +/- 8 levels with the loot/exp loss being in the +/- 4 level range.
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  #56  
Old 10-05-2011, 11:43 PM
Arclyte Arclyte is offline
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Why not reduce the penalties/bonuses attributed to level gap vs PCs?
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  #57  
Old 10-06-2011, 02:46 AM
Yukahwa Yukahwa is offline
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OOR heals are one thing that I think the dynamic pvp range should work really well for.

For levels 1-40 8 level limit is too much. I guess level 50's need to be able to kill level 42's though? Tough call one that one just because 4 level limit works so well otherwise.
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  #58  
Old 10-06-2011, 03:08 AM
Humerox Humerox is offline
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Quote:
Originally Posted by Billbike [You must be logged in to view images. Log in or Register.]
The PvP range at max level must be 8+. Anyone who actually played on a PvP server knows this. Otherwise you will have 45 oor clerics healing raids, oor item campers, and most group PvP will have members oor to each other.

If Kunark releases someday. 55 oor to 60?

No.
This.

If most of you guys complaining had played SZ, you wouldn't be complaining.

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  #59  
Old 10-06-2011, 03:15 AM
stonetz stonetz is offline
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8 is good if xp was faster FFA wouldn't bother me either. At the normal rate it could run everyone off.
  #60  
Old 10-06-2011, 03:50 AM
Muaar Muaar is offline
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8 level range for sub level 30 with exp loss as a result of pk is asking for people to ragequit the server imo. those people won't be posting on this forum but you probably want them to play anyways.
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