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Old 04-10-2010, 10:26 AM
CronosZ CronosZ is offline
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Default Notable Changes in Kunark ?

Im leapfroging this thread from the cleric thread asking what changes in kunark? I think its a really good question for all the classes. what are some of the more notable role changes for diffrent classes, and which classes become more valuable, and wich classes effectivly loss some of their demand in both groups and raids ?

I play a Wizard, Necro, Shadow Knight
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Old 04-10-2010, 10:30 AM
Neo Neo is offline
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Quote:
Originally Posted by CronosZ [You must be logged in to view images. Log in or Register.]
Im leapfroging this thread from the cleric thread asking what changes in kunark? I think its a really good question for all the classes. what are some of the more notable role changes for diffrent classes, and which classes become more valuable, and wich classes effectivly loss some of their demand in both groups and raids ?

I play a Wizard, Necro, Shadow Knight


doesnt matter unless i get what i want nothing is changing unless i say so
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Old 04-10-2010, 10:31 AM
Gorgetrapper Gorgetrapper is offline
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Bards will still be the best!

(took out my responses to Neo)
Last edited by Gorgetrapper; 04-10-2010 at 10:45 AM..
  #4  
Old 04-10-2010, 11:18 AM
isitatomic isitatomic is offline
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My main on live was a wizard and I think I *may* have had a Book of Obulus and a Bonecaster's Robe at some point, but I really don't remember any essential upgrades for us to be had that couldn't be outdone by planes/dragons. Tolapumj's Robe is fun though. The thing I'm most looking forward to is taking down Venril for regaining epix.
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Old 04-10-2010, 11:41 AM
SejalTraurig SejalTraurig is offline
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The thing I am looking forward to the most is Chardok.. Some of the best times I had in EQ were there.. Those who went there with me learned that no class pulled Chardok nearly as well as a chanter.. It was the ONLY place I could pull that well.. But it was an absolute blast [You must be logged in to view images. Log in or Register.]
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  #6  
Old 04-10-2010, 12:01 PM
Loke Loke is offline
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I am not putting a considerable amount of thought into it, just kind of shooting from the hip, but I guess the first few changes that come to mind are:

-Rogues getting epic increases their damage immensely.
-Wizards get awesomer
-Shaman. Torpor. Nuff said.
-Monks get another race AND 2HB becomes a viable option due to introduction of decent 2HB Weapons.

Also the clicky effects on a few of the class armor pieces are really helpful. Discs definitely help certain classes out, although I remember especially in velious defensive disc playing a major role on raids. I think whoever said dragon/plane loot out-does kunark group based loot is mistaken. Also, melees get a lot of help with an increased availability of non-raid haste items (FBSS / Mith2hander are really the only viable items for non-raiders prior to that).

I'm sure there are a number of things I missed, but those are the first to come to mind.
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Old 04-10-2010, 01:03 PM
isitatomic isitatomic is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
I think whoever said dragon/plane loot out-does kunark group based loot is mistaken.
Please note I was only speaking from a wizard's perspective. I remember being exponentially more excited about upgrades from Kunark to Velious than classic to Kunark. In fact, I kind of wish you would prove me wrong.
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Old 04-10-2010, 01:38 PM
Loke Loke is offline
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Quote:
Originally Posted by isitatomic [You must be logged in to view images. Log in or Register.]
Please note I was only speaking from a wizard's perspective. I remember being exponentially more excited about upgrades from Kunark to Velious than classic to Kunark. In fact, I kind of wish you would prove me wrong.
Ah didn't get that. I would still say there are a number of good upgrades that are one groupable for wizards come kunark. Hiero Cloak, that shield from CoM, Frog robe, umm.. I didn't play a wizard so not 100% and too lazy to scour the internet.. but I guess maybe they don't get hooked up as much as other classes.. I really don't know wizard loot in kunark all that well.
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Old 04-10-2010, 12:03 PM
Aeolwind Aeolwind is offline
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We have the spawn log for Kunark, so that part should be fine within reason. Honestly, the only thing you should see as far as content wise, is not being able to chain the keys & do any serious faction work towards being non-kos in Chardok.
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  #10  
Old 04-10-2010, 12:11 PM
Malrubius Malrubius is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
We have the spawn log for Kunark, so that part should be fine within reason. Honestly, the only thing you should see as far as content wise, is not being able to chain the keys & do any serious faction work towards being non-kos in Chardok.
The keychain thing I understand, since that was a later convenience. But why wouldn't killing the goblins in Droga increase faction with Brood of Di`Zok, like it used to?

Just curious - thanks!
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