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#11
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Item loot = server population takes a massive hit.
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#12
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Quote:
__________________
Tallon Zek '00-'04
Shemfade Vortigem - Level 65 HU PAL <Brotherhood of Darkstorm, Chosen Blood> Project1999 Green Server Apollyus - Level 50 Ogre Shaman <Kingdom> | |||
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#13
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Item loot with this dynamic pvp range = lowbie buffs high char = loses item. However, I really would like no dynamic pvp or make it so that only healing flags you. I would also prefer some sort of item loot maybe in the future...
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#14
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the majority of the folks clamoring for item loot were the perma level 30 naked casters that thought they hit the lottery if they managed to score a piece of bronze or splitpaw armor.
in practice item loot is shit in this game due to the fact that at high level 90% of the server is naked or in shit gear (unless they score no drop) which in turn dumbs down pvp, the only folks risking anything are the 1 in 20 pvpers with resistance gear who in turn is zerged down by those who risk nothing. the server ends up being coin only anyway. likewise a 4 level range is total shit, does not support large scale engagements and further restricts pvp combat in the game.. xp loss remains to be far and away the best solution to make sure that there is a risk to losing and a risk that is shared by everyone. | ||
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#15
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RZ had no meaningful PvP. Only the evil-stomped (derp never saw that coming) SZ had meaningful PvP.
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#16
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Item loot simply doesnt work. It completely gimps melee classes that are gear dependant and promotes a bunch of naked casters running around. Melee classes are already going to have a bitch of a time on a ffa pvp server especially if they arent starting with a group of people. Item loot has been implemented both on live and on past EMU server's and has been been proven to simply not work long term. I think the risk vs reward dynamic on p99 is as good as its going to get. If you die, you lose your coin, your right to stay in the zone and do whatever you were doing, and exp. If you win, you get coin, the right to the zone(until someone else comes along), and bragging rights(Most importantly).
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Last edited by Arillious; 10-05-2011 at 03:44 PM..
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#17
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If PvP itself is not enough for someone, they're not the target audience of this server. That has been made abundantly clear by Rogean. They may eventually consider some kind of alternative to itemloot, but I very much doubt it'll ever happen. Anyone with any sense knows that it's not good for the game.
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#18
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Quote:
I prefer it, but it is bad. ESP considering how hard it is to farm items with Project 1999 coding. | |||
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#19
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Meaning drop rates and spawn %s.
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#20
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Quote:
Really putting those motor skills to the test farming those items. Btw "camp check" no longer applies here. | |||
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