Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 10-05-2011, 03:15 PM
Doors Doors is offline
Planar Protector

Doors's Avatar

Join Date: Apr 2011
Location: Pittsburgh
Posts: 2,934
Default

Item loot = server population takes a massive hit.
__________________
Quote:
Originally Posted by Drakaris View Post
You can be my squire once you can bench half of what I can.
  #12  
Old 10-05-2011, 03:21 PM
C5BAMF C5BAMF is offline
Kobold

C5BAMF's Avatar

Join Date: Aug 2011
Posts: 163
Default

Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
Item loot = server population takes a massive hit.
The difference in range could allow for an over all improved experience while still supporting a dynamic flexibility lessening oor encounters. The functionality and feedback of this rule set is something we won't fully know until it's been tried.
__________________
Tallon Zek '00-'04
Shemfade Vortigem - Level 65 HU PAL <Brotherhood of Darkstorm, Chosen Blood>
Project1999 Green Server
Apollyus - Level 50 Ogre Shaman <Kingdom>
  #13  
Old 10-05-2011, 03:23 PM
Silikten Silikten is offline
Fire Giant


Join Date: Aug 2011
Posts: 859
Default

Item loot with this dynamic pvp range = lowbie buffs high char = loses item. However, I really would like no dynamic pvp or make it so that only healing flags you. I would also prefer some sort of item loot maybe in the future...
  #14  
Old 10-05-2011, 03:28 PM
Darwoth Darwoth is offline
Banned


Join Date: Apr 2011
Posts: 614
Default

the majority of the folks clamoring for item loot were the perma level 30 naked casters that thought they hit the lottery if they managed to score a piece of bronze or splitpaw armor.

in practice item loot is shit in this game due to the fact that at high level 90% of the server is naked or in shit gear (unless they score no drop) which in turn dumbs down pvp, the only folks risking anything are the 1 in 20 pvpers with resistance gear who in turn is zerged down by those who risk nothing.

the server ends up being coin only anyway.



likewise a 4 level range is total shit, does not support large scale engagements and further restricts pvp combat in the game..


xp loss remains to be far and away the best solution to make sure that there is a risk to losing and a risk that is shared by everyone.
  #15  
Old 10-05-2011, 03:30 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

RZ had no meaningful PvP. Only the evil-stomped (derp never saw that coming) SZ had meaningful PvP.
  #16  
Old 10-05-2011, 03:42 PM
Arillious Arillious is offline
Banned


Join Date: Apr 2011
Posts: 267
Default

Item loot simply doesnt work. It completely gimps melee classes that are gear dependant and promotes a bunch of naked casters running around. Melee classes are already going to have a bitch of a time on a ffa pvp server especially if they arent starting with a group of people. Item loot has been implemented both on live and on past EMU server's and has been been proven to simply not work long term. I think the risk vs reward dynamic on p99 is as good as its going to get. If you die, you lose your coin, your right to stay in the zone and do whatever you were doing, and exp. If you win, you get coin, the right to the zone(until someone else comes along), and bragging rights(Most importantly).
Last edited by Arillious; 10-05-2011 at 03:44 PM..
  #17  
Old 10-05-2011, 04:09 PM
Bockscar Bockscar is offline
Sarnak


Join Date: Sep 2011
Posts: 428
Default

If PvP itself is not enough for someone, they're not the target audience of this server. That has been made abundantly clear by Rogean. They may eventually consider some kind of alternative to itemloot, but I very much doubt it'll ever happen. Anyone with any sense knows that it's not good for the game.
  #18  
Old 10-05-2011, 05:41 PM
Envious Envious is offline
Banned


Join Date: Mar 2011
Posts: 770
Default

Quote:
Originally Posted by Bockscar
If PvP itself is not enough for someone, they're not the target audience of this server. That has been made abundantly clear by Rogean. They may eventually consider some kind of alternative to itemloot, but I very much doubt it'll ever happen. Anyone with any sense knows that it's not good for the game.
Agreed.

I prefer it, but it is bad. ESP considering how hard it is to farm items with Project 1999 coding.
  #19  
Old 10-05-2011, 05:42 PM
Envious Envious is offline
Banned


Join Date: Mar 2011
Posts: 770
Default

Meaning drop rates and spawn %s.
  #20  
Old 10-05-2011, 06:20 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
Originally Posted by Envious [You must be logged in to view images. Log in or Register.]
hard it is to farm items

Really putting those motor skills to the test farming those items. Btw "camp check" no longer applies here.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:16 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.