Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 10-05-2011, 04:39 AM
Seaweedpimp Seaweedpimp is offline
Banned


Join Date: May 2010
Posts: 1,640
Default

Quote:
Originally Posted by Connador [You must be logged in to view images. Log in or Register.]
I understand your point of view, but (as a necro, anyway) as long as taunt was turned off my pet could never pull agro from me. On p99 though, taunt seems to make no difference.
Try fighting a mob thats not 1 level below you.


Summon a dark blue pet, send it to a lb mob. You will see it works.


How the hell is a pet supposed to taunt something higher level than its self, when no taunting PC can?
Reply With Quote
  #2  
Old 10-05-2011, 07:57 AM
Hakurou Hakurou is offline
Orc


Join Date: Sep 2010
Posts: 36
Default

Quote:
Originally Posted by Seaweedpimp [You must be logged in to view images. Log in or Register.]
Try fighting a mob thats not 1 level below you.


Summon a dark blue pet, send it to a lb mob. You will see it works.


How the hell is a pet supposed to taunt something higher level than its self, when no taunting PC can?
Maybe the same way that according to this site that hasn't been updated since Velious, SK pets could taunt. As far as I recall the 'only taunt blue mobs' is relevant only to 51+ mobs.

http://shadowknightwarrior.tripod.com/gridlox/id3.html

Quote:

Note On Pets:

Shadow Knight pets will never hold there own do to the fact the mob that is equal to the Shadow Knight , will always be higher than his/her pet but a pet is very important part of the SK battle eventhough the dmg from the pet is small he is still doing dmg and when he is doing dmg he is taking dmg so it lightens up the amount of dmg the SK is getting , it is important to taunt when useing a pet and let your pet taunt aswell when he does this it allows you to step back as a caster and lay a spell on the mob , make a hot key /pet report health , or hit F1 once and awhile to look at your pets health let him take some dmg but don't let him die unless you have to . The pet is a good decoy when a fight goes bad he gives you a chance to step back give fear one last try and run if needed . Magicians , Shamans & Necros always have there pet handy so should a Shadow Knight ..."Exceptions: City's & Dungeon's"..
Last edited by Hakurou; 10-05-2011 at 08:00 AM..
Reply With Quote
  #3  
Old 10-05-2011, 10:15 AM
Extunarian Extunarian is offline
Planar Protector

Extunarian's Avatar

Join Date: May 2010
Location: MN
Posts: 1,186
Default

Quote:
Originally Posted by Hakurou [You must be logged in to view images. Log in or Register.]
Maybe the same way that according to this site that hasn't been updated since Velious, SK pets could taunt. As far as I recall the 'only taunt blue mobs' is relevant only to 51+ mobs.
At this point in the timeline it is impossible for pet or player to taunt an NPC of a higher level. This will change in Velious

My light blue shaman pet taunts all greens and some light blues off of me. Working as intended...for now.
__________________
Jorg Shaman
Reply With Quote
  #4  
Old 10-05-2011, 10:47 AM
Hakurou Hakurou is offline
Orc


Join Date: Sep 2010
Posts: 36
Default

Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
At this point in the timeline it is impossible for pet or player to taunt an NPC of a higher level. This will change in Velious

My light blue shaman pet taunts all greens and some light blues off of me. Working as intended...for now.
Which only reinforces what has been said above. Pets (and most likely anyone with the taunt skill) at this point in time can only taunt mobs which are below their level on P99, which is becoming all to painfully obvious when you play a mage and use anything else than an earth pet to root your pulls. Hit a mob with a 5 dmg nuke and your pet has to beat the mob down nearly 20% until you can finally sit. I played several pet classes here and it has been the same for all of them, pets don't hold aggro worth anything and you have to encourage mobs with root to stay on your pet. Fart in the general direction of the mob and you're aggro for life (which in the case of a mage isn't very long).

The aggro problem alone does not lie in taunt alone, but in pets probably not generating aggro for damage but per round of attacks and procs, as has become painfully apparent on the mage I started a while ago. The pet needs at least two rounds of combat to gain aggro from a level 1 pull spell in your 30ies and at least three to four rounds of attacks (regardless of hits or misses, damage done etc, procs from weapons and pet specific procs count as additional aggro) before you can sit down, if you then do anything to the mob (nuke / debuff / whatever) before the mob is as low as 30% you'll get instant aggro again.

I still remember from my fear kiting days on live that you feared the mob not to get it away from you, but to get it away from your pet (with taunt off) to keep it alive, only later in the kite the mob would be really pissed at you and ignore the pet for a while once fear wore off. Here it's to get the mob away from you as the pet is nearly totally ignored.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:29 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.