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  #201  
Old 09-29-2011, 08:43 PM
Morninx Morninx is offline
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Couldnt this dynamic open up to say a lvl 8 attacking a lvl 5, the lvl 5 attacking back and then could a lvl 16 attack the lvl 5? or is that not how it works exactly? Just comes off as confusing and a cause for more problems. Rogean you seem to be excited about this pvp dynamic and it sounds interesting but exploitable to people dismay. OOR healers really doesnt happen that often especially with no boxing..And if it does happen.. not a huge deal.. just got to adapt to it.
  #202  
Old 09-30-2011, 12:20 AM
Masq Masq is offline
Sarnak


Join Date: Apr 2011
Posts: 383
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Would like to see adjusted level ranges.
Made a lowbie alt and getting chain camped by red mages in the newbie zone isn't very fun.

Maybe like:

2-10 +/- 3
11-19 +/- 4
20-29 +/- 5
30-39 +/- 6
40-49 +/- 7
49+ 8
  #203  
Old 09-30-2011, 06:24 PM
cured cured is offline
Aviak


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Posts: 71
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^^ not a bad idea. If it isn't too hard to code, I'd support.
  #204  
Old 09-30-2011, 06:40 PM
beentheredonethat beentheredonethat is offline
Kobold


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Posts: 140
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8 is too much at certain levels.
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  #205  
Old 09-30-2011, 09:01 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Masq [You must be logged in to view images. Log in or Register.]
Would like to see adjusted level ranges.
Made a lowbie alt and getting chain camped by red mages in the newbie zone isn't very fun.

Maybe like:

2-10 +/- 3
11-19 +/- 4
20-29 +/- 5
30-39 +/- 6
40-49 +/- 7
49+ 8
I approve.
  #206  
Old 10-02-2011, 01:44 AM
Cwall Cwall is offline
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Posts: 627
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I don't think your dynamic level range should increase when attacking someone higher level than you.

There's no reason that a level 2 attacking a level 10 should be able to then be attacked by a level 18.
  #207  
Old 10-02-2011, 01:55 AM
Silikten Silikten is offline
Fire Giant


Join Date: Aug 2011
Posts: 859
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I think the dynamic should be changed to beneficial spells only. I say that because when a level 15 attacks a level 7, the level 7 can now be attacked by a level 23. That doesnt make sense. It should be beneficial spells only so that if their are OOR buffs or OOR heals.
  #208  
Old 10-02-2011, 03:41 PM
Yukahwa Yukahwa is offline
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I think you're right Silk. Other types of spells should just have no effect. Buffs and heals should change it.

I also think the 8 level range sucks for meaningful PVP. Too often the person attacking you is way out of your ability to kill them. If its going to be like that, it might as well be unlimited level range just to make it more obvious that the higher level has to choose not to execute noobs.

I say the level range should either be meaningful (4 levels) or non existent.
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Last edited by Yukahwa; 10-02-2011 at 03:44 PM..
  #209  
Old 10-02-2011, 06:39 PM
Billbike Billbike is offline
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Quote:
Originally Posted by Yukahwa [You must be logged in to view images. Log in or Register.]
I think you're right Silk. Other types of spells should just have no effect. Buffs and heals should change it.

I also think the 8 level range sucks for meaningful PVP. Too often the person attacking you is way out of your ability to kill them. If its going to be like that, it might as well be unlimited level range just to make it more obvious that the higher level has to choose not to execute noobs.

I say the level range should either be meaningful (4 levels) or non existent.


Meaningful? Lol. Anything less than 8 level range is weak. Don't limit the game.
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  #210  
Old 10-02-2011, 06:47 PM
Yukahwa Yukahwa is offline
Sarnak

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That's why I said go big and just make it unlimited, if you feel that way it might as well be.
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I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
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