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  #21  
Old 09-28-2011, 01:26 PM
Snaggles Snaggles is online now
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http://www.project1999.org/forums/sh...&postcount=144

If the numbers are valid, in the primary hand:

105 dex 1 proc per min
205 dex 1.5 proc per min
305 dex 2 procs per min

For the offhand

105 dex .5 proc per min
205 dex .75 proc per min
305 dex 1 procs per min


For 25 dex you are getting an extra .125% chance of proccing the average weapon per minute in the main hand. Of course, some weapons have more/less proc chance so that scales somewhat.

Do with that what you want.
  #22  
Old 09-28-2011, 01:43 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
http://www.project1999.org/forums/sh...&postcount=144

If the numbers are valid, in the primary hand:

105 dex 1 proc per min
205 dex 1.5 proc per min
305 dex 2 procs per min

For the offhand

105 dex .5 proc per min
205 dex .75 proc per min
305 dex 1 procs per min


For 25 dex you are getting an extra .125% chance of proccing the average weapon per minute in the main hand. Of course, some weapons have more/less proc chance so that scales somewhat.

Do with that what you want.
the post says in the bottom that it's different for p1999, 0.5PPM @ 0 DEX -> 2.0PPM @ 255 DEX. therefore 1 proc a minute equates to 170 dex, so 25 dex is going to mean approximately .15 additional procs per minute on the main hand and presumably .07 procs per minute on your offhand for a total of about .22 more procs per minute. how many hours is your character going to spend in combat over his lifetime? it's going to mean literally hundreds of additional procs over the lifetime of your character. is that more important than having 100 more hp or so at level 60? that's for you to decide, imo a case can be made either way.

and technically your percentages are meaningless, since you need to have a base value in order to calculate a percentage. if we use the base 75 dex you will have an average of 1.41 ppm for a dual wielder, with an additional 25 dex that becomes 1.63 ppm which is about a 15% proc rate increase which is pretty substantial by most accounts.

edit: actually doing this and seeing the numbers makes a pretty compelling case for dex imo, if i ever twink a warrior i will probably put all points into dex.
Last edited by pickled_heretic; 09-28-2011 at 02:07 PM..
  #23  
Old 09-28-2011, 07:44 PM
aresprophet aresprophet is offline
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Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
the post says in the bottom that it's different for p1999, 0.5PPM @ 0 DEX -> 2.0PPM @ 255 DEX. therefore 1 proc a minute equates to 170 dex, so 25 dex is going to mean approximately .15 additional procs per minute on the main hand and presumably .07 procs per minute on your offhand for a total of about .22 more procs per minute. how many hours is your character going to spend in combat over his lifetime? it's going to mean literally hundreds of additional procs over the lifetime of your character. is that more important than having 100 more hp or so at level 60? that's for you to decide, imo a case can be made either way.

and technically your percentages are meaningless, since you need to have a base value in order to calculate a percentage. if we use the base 75 dex you will have an average of 1.41 ppm for a dual wielder, with an additional 25 dex that becomes 1.63 ppm which is about a 15% proc rate increase which is pretty substantial by most accounts.

edit: actually doing this and seeing the numbers makes a pretty compelling case for dex imo, if i ever twink a warrior i will probably put all points into dex.
This is good math, I hadn't really run the numbers.

For comparison's sake, 1 STA gives 1 HP for 10 levels for warriors (so 3 at 30, 4 at 4, 6 at 60). You're talking about a 150 HP difference at 60, which is going to be less than a 15% increase in HP.

15% proc increase or <15% HP increase? There's still a decent argument for the HP: you can't hold aggro if you're dead, and I know my SK has ended up in low-hp situations where that much would have been the difference between a CH landing or death. If you want to be more idiot-proof for healers the STA is probably the better choice, but if you're powergaming with a solid group you'll want the extra procs so your DPS can push harder.
  #24  
Old 09-29-2011, 12:20 AM
mokfarg mokfarg is offline
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Quote:
Originally Posted by aresprophet [You must be logged in to view images. Log in or Register.]
This is good math, I hadn't really run the numbers.

For comparison's sake, 1 STA gives 1 HP for 10 levels for warriors (so 3 at 30, 4 at 4, 6 at 60). You're talking about a 150 HP difference at 60, which is going to be less than a 15% increase in HP.

15% proc increase or <15% HP increase? There's still a decent argument for the HP: you can't hold aggro if you're dead, and I know my SK has ended up in low-hp situations where that much would have been the difference between a CH landing or death. If you want to be more idiot-proof for healers the STA is probably the better choice, but if you're powergaming with a solid group you'll want the extra procs so your DPS can push harder.
Compelling evidence for dex. Why would warriors then want the 25 extra stamina at the beginning
  #25  
Old 09-29-2011, 01:41 AM
Samoht Samoht is offline
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Quote:
Originally Posted by Cujoy [You must be logged in to view images. Log in or Register.]
I think we were well into Luclin before I maxed my stam stats. My suggestion is always Stam even on a warrior.
this. always this. other stats are going to cap or at least approach diminishing returns in velius. stam will never cap on this server.
  #26  
Old 09-29-2011, 08:07 AM
maverixdamighty maverixdamighty is offline
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the reason people are saying dex over sta for large races is because at 60 with raid buffs you are probably going to cap stamina as opposed to probably not ever capping dex.
  #27  
Old 09-29-2011, 01:04 PM
Glitch Glitch is offline
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TEAM AGILITY
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  #28  
Old 09-29-2011, 03:22 PM
Samoht Samoht is offline
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Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
the reason people are saying dex over sta for large races is because at 60 with raid buffs you are probably going to cap stamina as opposed to probably not ever capping dex.
not true, even for large races. dex is easy to cap; stam isn't.
  #29  
Old 09-29-2011, 03:27 PM
Huggie Huggie is offline
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hmm
  #30  
Old 09-29-2011, 03:30 PM
karsten karsten is offline
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the reason stam is important is because it is the most important stat for a warrior. the reason dex makes sense is that you can max stam as a warrior relatively easily. it's a similar analogy to the reason hasbinbad posted way back when that the best starting stat for an end game rogue is stamina.

basically you pump the one stat that your gear can't max out. also, i will give you the tidbit of advice that anything mardur says is true, and you should read his posts like you read the bible: he is a cornucopia of knowledge
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