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#61
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Real pvper's enjoy and like:
Griefing,Owning retards,Training and owning mass numbers of retards,Trolling,Pwning then Trolling ooc,Solo pvp,group pvp. Hate pug groups,hate bluebies but love them to populate the server so they can devour them like little gazzelles graizing on the meadow. Love crafters becuase i mean shit im not crafting? Eta and dont burn my raws noobz. Bind camping is also fun, If somone bind camps me i dont cry i just get really sinister and go do it to some other poor noob, its a vicious cycle, not saying ive ever been bind camped because i havn't im too smart for that type of blueness. | ||
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#62
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I was personally excited about the pvp server opening up. However as someone who has played eq on and off for 11 years starting on Tallon Zek, I know that the exp loss is going to make the server less enjoyable for the majority of players.
I as a solo player however will not even consider playing on this server when other players have the ability to make the gruesome task of leveling in everquest even harder. To say that there is no penalty for death in this game without experience loss is just ludicrous. I see the people making this arguement and recognize that none of them are going to be starting on the server by themselves. None of them will be in the position of being in a dungeon with the couple of friends they have managed to make on this server only to get steamrolled by an angry group of top tier players. None of them will then be forced to wait until that group is tired of harassing them so they can resume playing the game. Everquest is already the most hardcore unforgiving mmo to have ever existed. Pretending that there needs to be further penalties to the exp bar is bonkers. I'd be very surprised if this server doesn't experience a fair amount of griefing aside from the experience loss on pvp death. I see plenty of the players from VZ/TZ playing here and I know from experience that those people have no problem sitting on zonelines raining people who try to enter so that they can't even zone in without immediately dying, pulling trains, hacking, and any form of grief they can think of sending your way. That only led to more of the same on that server and eventually it ruined it. Adding more grief to a game already filled with ample opportunity to grief is in my opinion self destructive. | ||
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#63
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The exp loss is supposed to be very minimal.
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#64
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if it is that minimal then why bother to implement it at all?
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#65
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For a lot of reasons, I imagine. It deters people from bind rushing, adds a slight sting to dying (between coin only loot and item + coin in terms of penalty) and makes forcing lns when SZ fefs don't want to that much easier.
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#66
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i'm not sure how much you played on a pvp server but the only class that can effectively bind rush is a monk so thats a non factor. The other reasons you list are honestly just as silly to me but it's ok because i won't be playing there as long as the exp loss on pvp death is in place.
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#68
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That sort of message just further proves the point that people arguing in favor of the experience penalty are not interested in promoting a server which can grow in population.
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#69
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Penalties encourage meaningful pvp, imo. Emphasis on the meaningful. When you pk someone with these penalties, you know what you are doing. It is mean to pk someone else because it causes them exp and coin loss. And it will hopefully make people a little bit angry about it. When people become angry at one another, it makes the enemies more enemy-like. People will remember the pks that really piss them off. Things become more real.
it's good for the community! [You must be logged in to view images. Log in or Register.] | ||
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#70
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Honestly you complain about not having one small thing the way you want it and you threaten not to play. Sad. You will still play.
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