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#1
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LnS is for pussies
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#2
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#3
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Stop pretending like quasi-blue team-based servers with no death penalty are what real PvP servers are. Your argument to pussify the server is a bad one. Like Gloinz said, go back to WoW. | |||
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#4
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If you want to model this server after Sullon Zek, then make those changes and watch the population plummet. If you want to make it Rallos Zek, fine, let everyone run around naked for the thrill of possibly ganking an item with their 4 Wizard group. Why change a system that worked well on both of these servers? Why can't two guilds be polite about PVP? If you lose, get your corpses and leave the zone. There is no need to repeatedly kill people and waste their entire nights. They lost the right to the area for loot, it's a big enough penalty on a server where items grant an advantage in PVP. There will always be PVP because there are always going to be raid zones and raid mobs to fight over every week. You still can go around and randomly PVP if you want to, nothing is stopping that either. The only thing the penalty does is add a griefing component to PVP and screws people who aren't already max level making it harder for them to level and discourages people from joining the server which is the exact opposite of what you would want on a PVP server -> More people to kill. | |||
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Last edited by Graym; 09-27-2011 at 04:52 PM..
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#5
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I'm not sure you're familiar with the term "griefing" either. Should I define it for you? What you're arguing for is a system without a death penalty, period. You want a WoW battleground-arena type game where dying has no consequence. Quote:
Simply put: Loot and Scoot does has no effect on the majority of the population. Furthermore, most of the people it does effect would likely leave the zone without the LnS rule. Why? Because they will get killed again. Training and Bind Rushing? Really? Red herring? Training is illegal. Bind rushing is solved because there is exp loss on death. What happens in your fruity blue world of no death penalty? Oh yeah, people bind rush. Bad argument still going... "It still provides the PURPOSE of why people play on PVP servers, the ability to take what you want through skill on the battlefield instead of having to wait in a line like on a PVE server." EXP loss on death removes the ability of taking what you want through skill and forces PvE lines, right? No? Then stfu with this random ass shit. Quote:
Guilds can behave how they want. Just because you want to be nice when getting drilled doesn't mean the rest of the population does. EXP/Item loot both provide a method of forcing people out of the zone without rules that require staff interpretation and enforcement. You are dumb. You haven't listen one good reason yet. | |||||
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#6
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#7
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Try and come up with a few reasons to support your blue idea while you're at it. I'm anxious to hear a legitimate reason. | |||
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